07 Jan

Wild Homebrew Jam Winner: Adventure: Horon Disaster

First in our feature of the Wild Homebrew Jam winners is Viyer’s “Adventure: Horon Disaster“!

From the beginning, we wanted Reclaim the Wild to have a proper adventure module. Being able to grab a quest and just run it is a huge boon for a system, and can help newcomers (both GM and player alike) better understand how to properly play and have fun.

So imagine our surprise and delight when we saw adventure modules being submitted for the Wild Homebrew Jam! Viyer’s Adventure: Horon Disaster is a breezy read, and is a suitable adventure for Heroes just beginning on their journey, featuring foes and obstacles that novice players and their novice Heroes.

Part of what makes this adventure so easy to read through is the artwork by Dormin, giving the module’s foes a lovely artistic spotlight. Between that, and the maps that Viyers created, the module has a beautiful, professional look to it.

Speaking with Viyers, they had this to say: I just wanted to try and make a starting adventure than any group could pick and play to discover the system, with a little bit of all the aspects I consider most important to the hobby. A bit of roleplay, a bit of combat and a tiny pseudo dungeon so they would get a general taste of how Reclaim the Wild function.

So if you’d like to take that taste and jump right into playing, remember to check out the module here!

01 Jan

Another Year Later

Reclaim the Wild has now been out for two years! Holy cow. And with a new year dawning, it’s a good time to look back and reflect on what’s happened in the past year.

This year, we dramatically scaled back our update pace, but increased the sheer number of changes per update. While 2019 saw more than half a dozen revisions of the core rulebook, 2020 saw only two. However, that included the truly massive Version 2.00, and the still-surprisingly-huge 2.01. Each of those updates saw the rules get tweaked and refined in a wide variety of ways, with changes ranging from small typos to significant reworkings. There were so many changes, we had to worry about how many we could list on a single page of the Core Rulebook!

With fewer new versions of the rulebooks, you’d think our download numbers would decline. That hasn’t really been the case, though! It’s been good to see that the PDFs of the rules have been downloaded at least another 10,000 or so times – again, not including people sending the books to one another privately, or downloads from the GDocs mirror.

Last year at this time, I had said that we might not publish as many articles as we’d done in 2019. We did cut back some, but not as much as I had thought we would’ve. On average, we were still able to put out almost two articles a month! Perhaps 2021 will see us slow down some more… or perhaps not. (After all, I was wrong about that last year.)

A lot of the new Homebrew Additions were driven by Milly, who really stepped up to the task of keeping the game’s development moving forward. He collated the feedback and questions people had, and his encouragement helped keep me engaged and working on improving the system. Sometimes that meant batting an idea back and forth with him over many hours; sometimes it just meant one of us having a good idea, and the other nodding in agreement. It’s thanks to him, and to everyone’s feedback, that we have a proper Version 2 of the system.

I also have the pleasure of seeing him interact with the community in the Discord chat, answering rules questions alongside other long-time community members. The Discord has grown even stronger and more vibrant than before, as highlighted by our recent Wild Homebrew Jam. It really is a treat to see y’all in there, talking about the game, sharing stories about your campaigns, posting memes, and enjoying each other’s company.

Speaking of the Homebrew Jam, it was incredible to see how many people participated, and it was a joy to read through all the submitted homebrew. Maybe we’ll do it again this year? Let us know what you think of us holding another Jam, or if there are other community events you might like to see occur.

2020 has truly been the longest and craziest year we’ve ever faced. I sincerely hope 2021 treats everyone better. But I can rest easy, knowing that this little corner of the internet is a welcoming place for people who love The Legend of Zelda, and want to have their own adventures in that world.

15 Dec

Announcing the Winners of the Wild Homebrew Jam!

The votes have been tabulated, and the community has spoken. We have our winners!

Before we get to that, though, I want to thank the community as a whole. You treated the task of reading and voting on the homebrew submissions as a job with great responsibility, and we were all glad to see that it wasn’t simply a contest of “whichever entry is shiniest”.

I also want to thank the community members who submitted homebrew for the Wild Homebrew Jam. Speaking personally, it was a pleasure to read through them all – to see what this game has inspired you to make, and how excited you all were to participate.

There were 17 entries in total – when I was worried we might not get enough to give out all of the prizes!

To see who won, and to get links to all of the homebrew entries, check out below!

Read More →
01 Dec

Vote in the Wild Homebrew Jam!

The submission period for the first ever Wild Homebrew Jam is now over!

Now, it’s time for everyone to vote on their favorite homebrew offerings. Visit the #jam-submissions channel, and react to submissions with the new +1 emote to vote for them! You can vote for as many submissions as you like, but please only use one account per person to vote for submissions.

As you’re voting for submissions, we heartily encourage you to read everyone’s homebrew. If you haven’t already, give its creator some feedback! Let them know what you liked, or disliked; how things could be improved, or how you’d like to see it expanded upon. Even if you don’t upvote a homebrew creation, feedback is good to receive, and might help their next creation be better!

You have until December 10th, 12 PM GMT to cast your votes! Once everyone’s voted, we’ll reveal the winners – and the winner of our “Developer’s Choice” award – in the next blog post.

01 Nov

Join the Wild Homebrew Jam!

This year, we’re doing something fun and new to celebrate our community, to break in our newly-revamped Wiki, and to encourage the creation of all kinds of new homebrew content for Reclaim the Wild: a Wild Homebrew Jam!

For those who don’t know what a “Jam” is, it’s a celebration of creation and content created by people. The Global Game Jam, for example, is one of the biggest game design events of the year, dedicated to the creation of games in less than 3 days. While we don’t expect anyone to work quite that quickly, you only have until the end of November to submit your new homebrew content for this event.

We’re looking for homebrew of any kind! It could be new gameplay options (like new Races, Feats, Techniques, or Spells); it could be new adventures (like modules and encounters); it could be whole new systems! We’re open to almost anything, but your homebrew content must be original, safe for work, and wholly made by you within the month of November!

The developers and moderators are even offering prizes for a select few high-quality homebrew submissions! Your homebrew content can get special recognition, be featured on the website, and even earn you a Nintendo eShop gift card!

So check out the rules below, and we hope to see you in our Discord, submitting new homebrew!!

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