26 Oct

New Races: Minish & Skull Kid

Today, we have two new Races that are perfect fits for Halloween sessions of Reclaim the Wild – or for any campaign that needs a touch of the sweet, and of the spooky. We’re bringing you the Minish and Skull Kid Races!

These Races also come with two new kinds of items, the Kinstone and the Decorative Mask. Even if you don’t allow your players to use these Races, you might allow their influence by including these two new kinds of items.

These races were created by longtime community member Maddie. She’s been a positive, prolific presence on the Discord; I doubt this will be the last of her work we post on the website. We also have a Miniboss of one of these Races, courtesy of community member Blizzard.

Check out the new Races, Items, and Miniboss, below!

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20 Oct

Expand Your Armory: Expressive Weapons

Music has a long and storied place in the Zelda franchise. It usually doesn’t get much use within battle, though Hyrule Warriors show just how deadly musicians can be!

Art by Omega Force and/or Team Ninja

Whether to covertly assassinate a royal official, or to protect others, or just for the sheer ?????, plenty of instruments have been weaponized over the course of Hyrule’s history. Click to read more about Expressive weapons!

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01 Oct

Version 2.01

Whenever players ask a rules question in the Discord channel, someone else is pretty quick to answer. Sometimes this is a developer, such as myself or Milly, or one of our community moderators. Often, however, it’s another member of the community, one player helping another better understand the rules and their interactions.

Even when a developer isn’t involved in answering a rules question, we try to keep an ear to the ground. “Maybe we can clarify that in the next version,” we say, as we add it to our list of things to look at. And we also note down player feedback, from our own campaigns and from the community at large. While the system works pretty well, there’s always ways to improve it.

Today, after about half a year of collecting feedback, cataloguing typos, and noting where players get confused, we present Version 2.01 of Reclaim the Wild.

Highlights include:

  • A revamp of how light works, including codifying dim, fair, and bright lights
  • A new Feat to help Companion-focused Heroes power up their sidekicks
  • Fixes and improvements to just about every monster in the Bestiary
  • Clarifications and improvements to how Heavy Weapons work
  • …and dozens of other clarifications, fixes, balance tweaks, and improvements!

You can download the new rules here or here, as always. And also as always, we’d love to hear your feedback!

Check out the full changelogs down below!

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