15 Aug

Revamped Item: Hookshot

The Hookshot and its variants have been a recurring part in the Zelda franchise since A Link to the Past. The Core Rulebook includes the Hookshot as a Magical Tool, allowing GMs to award it to Heroes as a dungeon’s special treasure or the like. However, Magical Tools do not interact with the Crafting system that is central to Reclaim the Wild, nor do they allow the player to customize the Tool to really make it their own. As an alternative, we present the Hookshot as a Personalized Tool.

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01 Aug

New Item: Stone of Agony

Today, we have a new item from one of our community members and moderators, Nintaku! This is an item I never thought would really “work” in a tabletop environment, but I’m glad he’s proven me wrong. We’re happy to present his write-up of the Stone of Agony, straight from the N64 era, below.

Secrets abound in the world. Whether put there deliberately or simply created by pure chance, the sheer amount of things hidden from the casual glance can give even the most ardent explorer a lifetime’s worth of nooks and crannies to peer into, always finding something new. What if you had a way to find these things easier? A dowsing rod for the hidden things? Some might want to exploit such a gift, but even gifts can be double-edged.

Art by Nintendo

The Stone of Agony is a hand-sized rock, carved into the shape of a rectangular block with the symbol of the Triforce as a cameo on its surface. Normally it does nothing, but under certain circumstances, it can reveal that which is hidden with a low rumble. The Stone needs life energy to fuel it, however, so using such a thing can be a curse if one relies on it too heavily.

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01 Jul

Design Your Weapon

As part of the 2.00 update, we primarily focused on bringing poorer-performing weapons up to the par of the best weapon types, and re-evaluating how useful some weapon attributes were. We also codified weapon behaviors to make them more easily transferable to new weapon types. In fact, one of the goals of our weapon rebalancing efforts was to make it easier overall for you to make whole new types of homebrewed weapons!

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22 Jun

Trans in Tabletop

Introduction

June is LGBT Pride month! And Zelda games have often included subtle nods and inclusions of the LGBTQ+ experience – sometimes well, but often with missteps. 

As Reclaim the Wild is a tabletop game, where you are the story’s author, you have the opportunity to do better. Your table can be a safe haven for LGBTQ+ players, and you can include their story and have positive representation of them.

So in this article, we’re going to present advice of a different sort: ideas and encouragement for including characters and players of all types, but especially trans characters and players, in your Reclaim the Wild games. This article is split into two sections; first covering some general tabletop advice for including diverse experiences, and then dispensing advice specific to Reclaim the Wild and the trans experience.

This is a subject near and dear to my heart; while I am not trans, several of my friends are, and their contributions were essential to Reclaim’s development.

Check out the advice below!

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