19 Jul

Version 1.06

It’s been a while! But with the influx of new readers, players, and GMs from the Kotaku article, we’ve gotten a whole lot of feedback and playtesting reports. So we’ve got a slew of tweaks, updates, and changes, big and small!

This version features a few changes to Races, such as Rito now being able to use their molted feathers as a Cloth material. It also features the first inclusion of material from Cadence of Hyrule, the “Cadence’s Shovel Strike” Spell. Swarms were altered to not be based off of the monsters’ Size, so they should be easier to use and more sensible to fight. And of course, there’s lots of minor corrections, clarifications, and wording alterations.

As ever, you can download the new version of the books here or here.

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23 May

Version 1.05

I’m about to go on vacation, so it seemed a good time to release a new version. This’ll give folks something to chew on while I’m away! (And it means I can come home to a long list of fun errata to incorporate, I’m sure.)

This version features a change to the Elemental Weaknesses of some of the Races in the Core Rulebook, the addition of the new “Pickpocket” Combat Maneuver, and some minor balancing on a variety of attacks.

As ever, you can download the new version of the books here or here.

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02 Apr

Version 1.04

It’s time for a new update to the rules! Funny how these keep coming out with some regularity, but it’s still fun for me to do these.

This version release is relatively minor, but I wanted to get it out sooner rather than later, because it carries a number of small quality-of-life improvements and clarifications that newcomers might find useful. As such, there aren’t any changes in the Bestiary this time around – a first for the system!

As ever, you can get the new version of the PDFs here (Mediafire), or you can use the Google Drive mirror (Google Drive).

Check out below for the full changelog!

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02 Mar

Version 1.03

I did not expect this many small tweaks and changes for version 1.03 or Reclaim the Wild. Hoo boy.

On top of that, this version features a totally revamped Monster Creation system. It’s now much less focused on point-for-point crunch, and has been reorganized to raise questions in the order that GMs actually encounter them when building a new baddie. I’m looking forward to seeing how people use it!

As ever, you can get the new version of the PDFs here (Mediafire), or you can use this new Google Drive mirror (Google Drive).

Check out below for the full changelog!

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26 Jan

Version 1.02

I’ve gotten lots of feedback, and that’s resulted in a lot of minor tweaks, fixes, and changes to Reclaim the Wild.

One big change I’m looking to do, is to alter how monsters are made. However, that’s going to be a bit of a bigger change – and I didn’t want all the other improvements to have to wait on that.

Check out below for the full changelog!

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