Re-ARM the Wild
In honor of Min Min joining Super Smash Brothers Ultimate, here is some ARMS-related material that couldn’t wait until April first!

In honor of Min Min joining Super Smash Brothers Ultimate, here is some ARMS-related material that couldn’t wait until April first!

As part of the 2.00 update, we primarily focused on bringing poorer-performing weapons up to the par of the best weapon types, and re-evaluating how useful some weapon attributes were. We also codified weapon behaviors to make them more easily transferable to new weapon types. In fact, one of the goals of our weapon rebalancing efforts was to make it easier overall for you to make whole new types of homebrewed weapons!
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Hyrule Warriors and Breath of the Wild contained numerous new weapons, so here is an article that will provide weapons from those two games and beyond. In addition, we have new character options that allow you to use your weapons in unique new ways, plus two new Master Modes!
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Armaments made for an endless war,
full of hope and explosive optimism.

Companions are great to bring along on heroic adventures, but the gear-based progression in Reclaim the Wild does not always fit with certain companions. For some people, a Dog wielding a rank 3 Sword would be cool; for others, this does not fit with the image they have for their furry friend. Regardless, a Dog attacking with their teeth (a rank 1 Natural Dagger) would likely be more of a hindrance in combat than an asset after a certain point.
For players who want their Companions to keep pace with their Heroes, without resorting to giving their faithful hounds and horses actual armor and weapons, we present this system! It’ll let your Companions improve their damage and defense, without all becoming Okami.
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