16 May

Wild Homebrew Jam Winner: Release the Worthy

Today we will take a look at BucketGod’s entry, Release the Worthy!

At a whopping 61 pages, BucketGod’s adventure is one of the largest entries in this Jam. Starting from a prison basement, this adventure lives up to the theme of “Ever Upwards” by bringing the players up both out of the basement, but also from commoners into heroes!

BucketGod provided quite a bit of thoughts when asked about his work:

When I saw the theme of the jam, “Ever Upwards”, my first thought was a tower of challenges for heroes to face, with each floor being anything from a small room to a simulated world so that they would have a good amount of different types of challenges to overcome: Combat, puzzles, and social challenges, and even one of my favorite features of RtW, the wild survival elements. It was meant to be very in the vein of Infinity Train or a Rogue-like game.

Unfortunately that was a few people’s first thought, so I scrapped it XD.

That’s when I remembered “Funnel Adventures”, one-shots meant to serve as combination character-creation/introductory adventure/Russian roulette for players where they build multiple randomized characters, throw them against the wall, and see who lives. So, I created Release the Worthy!

The first element I worked on was the randomized character creation. In games like Dungeons & Dragons there’s no element of character creation that you can’t resolve with a random number generator and some default rules, but Reclaim the Wild’s character creation is more free-form, so I had to give it some thought.

I had a lot of fun coming up with all of the professions and their gear. I think my favorite is Old Wo/Man though.

The hardest part to randomize though, was the physical descriptors. I was second guessing myself at every turn over what made sense! And of course, the inherent challenge, of trying to only use d6s, as is the spirit of the system. (A challenge I halfway gave up on with traits, as I included the “Sane” roll table that used d8s.)

And then I made the adventure! I won’t speak of it at length, because it’s not meant to be spoiled to prospective players, and because this blurb is becoming novel-esque, but I think every GM will understand me when I say the words “Dear God, why am I doing this?” went through my head during writing.

If you want to try out a funnel adventure to test the heroism of common folk, go check out BucketGod’s Release the Worthy adventure!

01 Nov

Join the 3rd Annual Wild Homebrew Jam!

Artist: Nintendo

It’s that time of the year, once again !

Two years ago, we organized a fun event to celebrate both the then-newly-available GitHub Wiki, and the growth of the Reclaim the Wild community as a whole : the Wild Homebrew Jam !

For those unaware of what a “Jam” consists of, it’s a celebration of creation and content created by people, as a showlight of their creativity. Our last year’s example is still standing : The Global Game Jam is one of the biggest game design events of the year, dedicated to the creation of games in less than 3 days, around a specific thematic unknown to everyone before the Jam begins. We of course don’t expect people to work that quickly, so our own Jam lasts during all of November, from the 1st, to the 30th.

And as our domain isn’t exactly video games, but tabletop ones, we’re looking for homebrew content of any kind! It can go from new gameplay options (like new Races, Feats, Techniques, or Spells), to new adventures (like modules and encounters), to completely new rules or even systems! We’re open to mostly anything, with the sole conditions that your content must be original, safe for work, and wholly made by you within the month of November!

Last year gave us two sets of rules for trains, multiples techniques, some monsters and races, and even origin feats that changed the way you play!

As with last year, the developers and moderators are offering prizes for a select few high-quality submissions! Your content can get special recognition, be featured on the website, and even earn you a Nintendo eShop gift card!

This year, we’ll continue using a theme to spice up the contest! While it’s completely optional for you to follow it, so people can still submit anything they created with their blossoming creativity, we hope it will give some inspiration boost !

Check out the rules below for more information, including this year’s theme. We hope to see you hang out in our Discord, submitting some new homebrew!!

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01 Dec

Vote in the Wild Homebrew Jam!

The submission period for the second ever Wild Homebrew Jam is now over!

Now, it’s time for everyone to vote on their favorite homebrew offerings. Visit the #jam-submissions channel, and react to submissions with the not-so-new +1 emote to vote for them! You can vote for as many submissions as you like, but please only use one account per person to vote for submissions.

In addition, you can use the ? emote to vote for any entries that match the “Steam” theme for this Homebrew Jam.

As you’re voting for submissions, we heartily encourage you to read everyone’s homebrew. If you haven’t already, give its creator some feedback! Let them know what you liked, or disliked; how things could be improved, or how you’d like to see it expanded upon. Even if you don’t upvote a homebrew creation, feedback is good to receive, and might help their next creation be better!

You have until December 10th, 12 PM GMT to cast your votes! Once everyone’s voted, we’ll reveal the winners – and the winner of our “Developer’s Choice” award – in the next blog post.

08 Jun

Version 2.03

It’s been a busy few months, but here is the final update made with EK’s direct involvement, and the first update where I personally implemented the majority of the changes.

Here are some highlights:

  • A rework of the Hand and Belt slots.
  • The benefits of Cultural Monuments have been standardized and systematized, with the use of the terms Profit Boost, For-Profit, and Non-Profit.
  • Cooking Fixtures have been properly defined, rather than simply referred to.
  • Pickpocket has been buffed.
  • Daruk’s Protection has been reworked.

You can download the new rules here or here, as always. And also as always, we’d love to hear your feedback!

Catch the full changelist below!

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01 Mar

New Item: Sheikah Slate

Art by Nintendo

The Sheikah Slate is a versatile tool in Breath of the Wild, providing all sorts of benefits: from taking photos to providing a map, casting spells to teleporting across Hyrule, it’s almost too good to be true! And in many ways, it was. But now, so long after the debut of Reclaim the Wild, we can provide a (somewhat) balanced way of having Sheikah Slates in tabletop!

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