08 Jan

Sample Characters: Mazili, Noir, Savelle, and Torvan

There are a few places in the Core Rulebook where I reference a couple of prototypical player-characters: Mazili the Rito wizard, Noir the Twili songstress, Savelle the Hylian rogue, and Torvan the Zora knight. I’ve had these four in mind as ‘sample characters’ since the beginning of development, I never fully statted them out for play.

With the release of Version 1.0, however, I figured it was time to bring these four characters to life. Not only would it serve as a nice coda on the development process for me, but they might serve new players well: both as examples to follow, and as characters you can grab and immediately begin using.

Check them out below!

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01 Jan

Version 1.00

It’s taken me nearly two years, but here we are – Version 1.00. I’m proud to announce that Reclaim the Wild is complete, and ready for wide release!

(I doubt I’ll ever be able to say it’s “done” – what is, these days? – but at some point, one has to stop calling things ‘Beta’ or ‘Release Candidate’, and let them fly on their own wings.)

You can find the latest version available for download here, or by clicking the “Download” link up top.

Below, you’ll find the changelog – what’s different between this version, and the previous release (in this case, Release Candidate 8).

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27 Dec

New Tool: Weapon Builder

While we were in the midst of a playtest campaign, one of my playtest players built a weapon creation tool in Google Docs. I thought it was pretty neat, and I wanted to include something like it on this new website.

One of the most important attributes of including such a tool on this website, in my mind, was that it wouldn’t require you to copy a Google Doc to your own private space. You should be able to pull it up on a phone or a computer, and just use it instantly.

Well, after a day or two of learning some basic Javascript and dusting off my ancient HTML skills, I’ve created just such a tool! It’s now listed in the “Useful Tools” sidebar. Or you can check it out here!

At present, it’s not terribly pretty, and there are some additional features I’d like to include in it eventually. But even in its current state, it’s something I think players and GMs will find useful.

02 Dec

Welcome!

Welcome to the The Legend of Zelda: Reclaim the Wild! I’ve been working on this system for a long time, but it’s nearly time to call it “version 1.0” and release it to the public.

Any self-respecting home-made tabletop system needs a website – a place to highlight campaigns, showcase ideas, talk about the development process, share homebrewed rules and tools, and announce the release of the latest version.

Hopefully, this will become just that kind of site. And hopefully, Reclaim the Wild will benefit and grow from it.