15 Jun

Aphra’s Seed Satchel

It’s time to share another homebrewed Magical Tool – though this one is special, because it comes in parts!

Aphra, the Great Fairy of Earth and Emeralds, created a magical satchel of seeds. This simple brown sack seems to contain a nigh-infinite number of seeds in it, and when spread over the ground, they bloom fully in the blink of an eye.

However, the Satchel has room for multiple kinds of seeds, each with different magical effects. Whether the Satchel is complete, or is missing some types of seeds, is up to you.

Aphra’s Seed Satchel (Magical Tool)

Cost: 1 Magic per square affected, up to 10 Magic (Bound)
Range: (Bound Magic) squares, arranged depending on the effect. (Cones and Blasts require enough Magic be bound to ‘fill’ their shapes properly.)
Standard Action
Effect: With a sweep of your hand, you take seeds from the Seed Satchel and sow them. Choose one of the effects below. At the end of your next turn, the seeds sprout, and the chosen effect activates.

  • Blast Bloom (Melee, Special): A large, flat flower blooms in the spot. If stood on for an entire turn, it catapults the loiterer in an arc, (Bound Magic) squares in a particular direction (chosen when planted).
  • Grass (Blast, Burst, Cone, or Sweep): Tall Grass or Thick Brush fills the affects squares.
  • Lily Pad (Blast, Burst, Cone, Line, or Sweep): Thick, hearty lily pads sprout. Can only be used on water. Creatures can walk on the lily pads.
  • Magic Beanleaf (Melee, Special): Magic Bean plants fly up to (Bound Magic) squares straight up into the sky whenever a creature steps on them, as a Reaction. They then continue to hover for up to 5 minutes, before returning to their original position, spent.
  • Vine (Line): Vines cling to the side of rocky cliffs and outcroppings (even ceilings!), making them easier to climb. This turns Difficult Terrain for climbing into normal climbing terrain.

For every square of plants grown from the Satchel’s seeds is cut down, lit on fire, or otherwise destroyed, 1 point of the Bound Magic is then Burned. The Satchel’s currently-active effect may be dispelled as a Minor Action, causing the plants to immediately wither away to nothing.

Plants made with this Satchel are ephemeral, and obviously magical. They cannot be harvested for Materials of any kind.

06 Jun

Wild on the Web: Kotaku

Kotaku.com

This is a big one! A day and a half ago, Kotaku – one of the biggest gaming news sites out there – ran a short article about us! You can check that article out here.

Needless to say, the response has been mind-blowing and heart-warming. People have been sharing Kotaku’s Facebook and Twitter posts with their friends, and it’s even spawned a few subsequent Reddit posts. And dozens of people have flooded our Discord channel, asking questions and organizing their own games.

Just to give a sense of how big a boost this is, here’s a quick look at the website’s stats.

In short, we’ve already seen something like 8 times as many more visitors this month, than in any other previous month. And we’re not even a full week into June yet!

While I’m at it, I want to give a shout-out to the newly-minted mods of our Discord server: frigidScholar, Nintaku, Mei, and Unknown Quantity. They’ve been a huge help in keeping things organized, answers newcomers’ questions, and being a positive, welcoming force in our community. Couldn’t have survived this without y’all!

So yeah – thanks, Kotaku!

23 May

Version 1.05

I’m about to go on vacation, so it seemed a good time to release a new version. This’ll give folks something to chew on while I’m away! (And it means I can come home to a long list of fun errata to incorporate, I’m sure.)

This version features a change to the Elemental Weaknesses of some of the Races in the Core Rulebook, the addition of the new “Pickpocket” Combat Maneuver, and some minor balancing on a variety of attacks.

As ever, you can download the new version of the books here or here.

Read More
15 May

Treasure Chests

Hunting down Treasure Chests is a staple past-time of Zelda games old and new! However, the main rulebook for Reclaim the Wild doesn’t provide any guidance on how a GM should use Treasure Chests, or what should be inside them.

This article hopes to help you out with that! Below, you’ll find thoughts on Big Chests vs. Small Chests, traps on chests, and a helpful table for randomly determining a Treasure Chest’s loot.

Read More