21 Aug

An Apology, and a Path Forward

Hey folks,

We’ve recently become aware that our methods of procuring artwork for the books is unacceptable. We should have asked for permission to use artwork before including it in Reclaim the Wild materials. By failing to do this, we’ve upset artists, and the art community as a whole. And fairly so! 

So let’s get right to it: we apologize. We apologize for the pain and confusion we’ve caused. Reclaim the Wild was intended to be a fun game for all Legend of Zelda fans to share, but for the game to live up to that goal, we have to do better. We have to do things the right way.

To that end, we—the creators of Reclaim the Wild, and the moderators of its community—discussed how best to move forward. Here’s what we’ve decided upon:

  1. To begin with, we’ve removed the PDFs for the Reclaim the Wild Core Rulebook, the Rebuild the Wild supplement, and the Ravage the Wild Bestiary, from the two download sources. This serves as an immediate stopgap, to prevent further copies of the PDFs with non-permissioned art from being downloaded. (We’ve already taken this step.)
  2. We’ll remove all non-permissioned art from all official Reclaim the Wild sources. This includes not only the PDFs, but articles on the website, as well as sample characters. To be clear, this means that the only art that will remain is: Art that we’ve received direct, affirmative permission for, Official Nintendo art, and public-domain works.
  3. Only then will the PDFs go back up for download, no longer laden with the fruit of the poisonous tree. Even if they have less art in them than they do currently! We acknowledge this makes for a lessened reading experience for players and GMs, but we ask for your understanding, and to pardon our dust.
  4. Then, we begin filling in the gaps, asking direct, affirmative permission for art usage.
  5. As part of the new books, we’ll attribute the art directly from the image, as well as including them in the broader Artist Credits page, which will include page numbers.

As this is quite a bit of work, we don’t have an exact ETA for when a given step will be completed. However, know that this work is now our highest priority, and that we consider its completion a requirement for the release of the next version of the rules (1.07).

To the artists who’ve come to us to discuss this issue in a civil, thoughtful, open way, we thank you. Without that discussion, we would not have fully understood the depths of your frustration, how our actions caused you pain, and what we could do to make things right.

To the players and game masters who’ve enjoyed Reclaim the Wild, we also thank you. When concerned artists approached us, you reacted in a civil, courteous, and kind manner. Your goal wasn’t to put up walls, but to listen and understand—and to help make sure things got better. You’re exactly the kind of community we want to be a part of.

As we undertake this endeavor, we ask for your patience and understanding. We hope this apology, plan, and our actions, all serve as steps towards making Reclaim the Wild a game that is not only fun, but ethical, in both design and presentation.

— Elemental Knight, creator, Reclaim the Wild

15 Aug

Dyes and Dyeberries

Breath of the Wild featured a unique and versatile dyeing system. It allowed players to express themselves by dyeing their armor, at the cost of some items and Rupees.

However, as much as Reclaim the Wild shares that goal of self-expression, and as much as we try to follow Breath of the Wild‘s lead in all things, this system simply doesn’t translate well to tabletop RPG play. First and foremost, the Hateno dye method requires knowing the colors of all the varied items and materials Heroes find – which is easier to track in a video game, where each item has an icon unique to it, than when all you have is the spoken word. For another, the method doesn’t translate well to all the things a Hero might want to dye: not only their arms and armor, but their hair, their skin, their ink and chalk, and even their foods.

To that end, today, we’re presenting an alternative means to dye one’s items. To do this, we’re going to take a page from the Pokémon anime, of all places, by introducing a new type of item: Dyeberries. We’ll also discuss a few additional reasons you might want to scrounge up some Dyeberries, above and beyond fashion. Check ’em out below!

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09 Aug

Website Work: Wiki HTTPS and URL Change

A minor update: the Wiki just had a minor behind-the-scenes update! This means two important things:

  • The Wiki now uses HTTPS, just like the main website!
  • The Wiki now has a cleaner URL! (While we love Pokemon Tabletop, we do want to keep all the Zelda stuff separate from all the Pokemon stuff.)

The Wiki can now be accessed at https://reclaimthewild.net/wiki/ . This does mean you’ll need to re-log into the wiki, and if you saved your password to your browser, you’ll need to manually log in at least once.

01 Aug

Bottle of Endless Water

In our short adventure with the Drink to the Past podcast, they found a new Magical Tool: a Bottle of Endless Water. Endless decanters like this are classic fantasy items, with origins dating back to the dawn of history.

Today, we’re going to share our take on this archetypal Magical Tool, and share a few ideas for how you can use it in your own game!

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27 Jul

Wild on the Web (and in Print!): Jeux Video & Jeux Video Magazine

Photo by community member Tyto
(For full size, click here!)

Bienvenue, nouveaux amis de France!

We’ve seen a lot of new people in the Reclaim the Wild community recently, hailing from Europe – mostly, France. It’s been a pleasant surprise, but we’ve been a bit puzzled – where’d they all come from?

Well, now we have an answer. It seems that Jeux Vidéo Magazine highlighted us in their July/August issue! It’s a small mention, not even a quarter of a page, but even so – as far as we’re aware, this marks the first time Reclaim the Wild has been talked about in a printed format.

Meanwhile, Jeux Video – which I’ve been told is a separate entity, just with a very similar name – gave us a shout-out on their Twitter. We bet that had something to do with it, too!

Merci, Jeux Video & Jeux Video Magazine!