15 Oct

New Item: Witch’s Broom

Witches have been a small, recurring part in the Zelda franchise since its inception, primarily taking the form of an old woman who sells Link restorative potions. Part of Link’s journey from the very first game onwards, it’s not unfair to say that many players would never have rescued Zelda if not for these old crones’ assistance.

However, there are other witches that various Links interact with, such as Maple and Irene, who take a more active role in the world. They both help and hinder Link in his quest, as they bounce around on their own adventures.

Of course, these witches can only move so quickly thanks to their signature conveyance: the Witch’s Broom. And in this article, we’ll talk about what a Witch’s Broom can do in your own Reclaim the Wild game, as well as how to craft your very own personalized, customized, souped-up Broom!

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01 Oct

New Spell: Zelda’s Phantom

Art by Nintendo

When we were making new Spells in a previous article, there was one that demanded lots of extra attention: Zelda’s ability to summon a Phantom in Super Smash Bros. It’s a Spell we’ve long wanted to include in Reclaim the Wild, but we always knew it’d be a little more complicated than most other Spells.

Well, what’s a better start to the Halloween season than summoning a warrior spawned from darkness? Zelda’s Phantom is a long-winded Spell, but we hope it provides all the fun you’d expect from creating a hulking, heavily-armored spirit to command on the battlefield. (You’ll have to provide the Jojo references yourself, I’m afraid.)

Check it out below!

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21 Sep

Adding Milly as a Developer

Today, I have some news to share. We’re adding a new Developer to the team: Milly! (You may know them as the author of last week’s guest article.) Going forward, you might see more content from him on this page, and more of his influence in the Rulebook.

It’s my hope that having Milly on board in this official capacity will improve the quality of future editions of Reclaim the Wild. If you want to know more about what Milly’s done, and why we chose them, check out below!

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15 Sep

Reshape the Wild

Today’s article is a special guest article! Milly’s been a prolific member of the community, writing interesting homebrew and providing copious notes and useful feedback. Today, he’s presenting rules to reshape how Reclaim the Wild’s tactical combat works – from a square grid, to a classic hex grid.

Distances in Reclaim the Wild are usually measured in squares. However, some people may wish to use hexagonal maps for battles instead. Converting squares to hexes may be difficult, but this guide may help make the task less daunting!

What is a hexagonal grid?

A hexagon is a shape that has six sides, as opposed to squares that have four. Hex maps typically have two variants: one with a horizontal (or “flat”) top, and one with vertical (or “flat”) sides. The principles outlined in this article will work the same in both variants, with one important exception: a flat-top hex map allows straight top-down (or north-south) movement, while a flat-side hex map allows straight left-right (or east-west) movement.

Read more about hex-based combat below!

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01 Sep

New Spells: Link to the Past and Smash Bros.

Art by Nintendo

While Reclaim the Wild has a good variety of Spells taken from all over the Zelda series, there were still some Spells that just didn’t make it in! There were also a few Spells from Super Smash Bros. that we just couldn’t find room for.

Today, we’re adding a few of those forgotten Spells to the repertoire of heroic wizards and warlocks all over Hyrule. Check ’em out below!

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