Homebrew Jam Winner: Defend the Tower
BucketGod’s entry is an ambitious one, adding in a subsystem based on the tower defense genre of video games. It builds upon some of the groundwork laid by Rebuild the Wild, with an expansion of well-thought out mechanics that allow ordinary people to take the spotlight while the Heroes are away.
Here are BucketGod’s thoughts:
So this year was kind of rough for me, which makes me that much more bewildered and excited that I won first place!
‘Defend the Tower’ was very much the result of my own experiences GMing this game. My group had a great deal of fondness for the NPCs I made, but with only so many Companions to carry around – and only so much Companions can do – there just wasn’t that much screentime to let NPCs that weren’t critical in the moment shine. (And it definitely doesn’t help that I lost some track of how many people they had with them at some points…)
Similarly, when they got to using Rebuild rules to make a little base for themselves, I tried my best to be lenient with space and time to let the process feel good, but there just wasn’t that much checking in done. It was all clerical.
So from trying to meet those needs, was the idea that eventually became Defend the Tower formed!
I didn’t get to put in as much fluff as I had wanted, but I hope this gives some table out there that loves to pick up stray characters off the street as much as mine did some cool moments for their off-sessions.
If you want to try out this new system, go check out BucketGod’s Defend the Tower!

