14 Aug

Announcing a Spanish Translation / Anunciando una traducción al español

¡Hola y bienvenidos, héroes españoles!

The Reclaim the Wild community has people from all walks of life, and from many corners of the world. Every so often, we get asked if we’d be okay with volunteers translating the system into their native language, and we almost always say “yes” – we’d love to see the game be picked up and played by people all over the world! We even have channels in the Discord server set aside for some of these translation efforts.

Today, we’re glad to announce the first completely translated rulebook – a Spanish version of the Core Rulebook! This is thanks to Milena and their gaming group, with some advice from longtime community member BurningAdri.

Please note that this is a beta translation. If you find anything difficult to understand – particularly if you’re a native Spanish speaker, and not previously familiar with TTRPGs! – please jump into out Discord channel, and share your concerns and feedback. Also, as this is a volunteer effort, note that further updates may take a while, particularly after any new version of the Core Rulebook comes out.

This beta Spanish version of the Core Rulebook has been uploaded to the same folder with the existing English version. However, you can also download them directly from here or here.

08 Jun

Version 2.03

It’s been a busy few months, but here is the final update made with EK’s direct involvement, and the first update where I personally implemented the majority of the changes.

Here are some highlights:

  • A rework of the Hand and Belt slots.
  • The benefits of Cultural Monuments have been standardized and systematized, with the use of the terms Profit Boost, For-Profit, and Non-Profit.
  • Cooking Fixtures have been properly defined, rather than simply referred to.
  • Pickpocket has been buffed.
  • Daruk’s Protection has been reworked.

You can download the new rules here or here, as always. And also as always, we’d love to hear your feedback!

Catch the full changelist below!

Read More
22 May

Removing Maddie from the Development Team

We recently received reports of inappropriate behavior on Maddie’s part. After investigation, including a review of chat logs provided by the aggrieved party, we’ve confirmed the allegations. We’ve discussed the matter with Maddie, and she also confirmed the allegations. Myself, Milly, and the Discord server’s moderator team are all deeply saddened by this, but we know what must be done.

Effective immediately, we’ve removed Maddie from Reclaim the Wild’s development team, and banned her from the Discord server.

Reclaim the Wild is a place for a fun game, but it is also a place where people should feel safe. If you ever feel that a member of the community – even a developer! – has ever behaved inappropriately with you, please message an admin or moderator. Know that we take such allegations very seriously.

15 May

A Changing of the Guard

Today, I have some big news to share – mostly good, though some bittersweet.

First, I’d like to welcome Maddie (aka Krishahl) to the Development team of Reclaim the Wild! (You may know her as the author of last week’s guest article.) Going forward, you might see more content from her on this page, and more of her influence in the Rulebook.

Maddie’s been a chipper and helpful force in the homebrewing community here, and has put out a number of homebrew efforts. She’s even working on her own supplement, Reclaim the Waves, which aims to bring the swashbuckling, seafaring exploration of Wind Waker to the game!

I’m eager to see what Maddie brings to the game and the community in her new official role, and I hope you’ll join me in welcoming her to the team. Hop into the Discord and give her your congratulations!

Second, I’d like to announce that I will be ramping down my involvement with Reclaim the Wild development. It is my hope that I’ll be able to, essentially, retire – leaving the game in Milly and Maddie’s capable hands. I’ve handed off work on the Core Rulebook, Bestiary, and Rebuild to them.

I’ve been working on Reclaim the Wild since late March of 2017 – just a few weeks after Breath of the Wild came out. For over four years, this game, its community, the feedback and iteration… has consumed almost all of my free time. I’d like to put my feet up for a while, and then move on to other projects.

Ooh, I might even have time to play in a campaign of Reclaim the Wild. Won’t that be fun!

I won’t be disappearing entirely, though, don’t worry! I’ll still be in the Discord server, greeting newcomers and answering the occasional question. I’ll also remain available to Milly and Maddie, to help them when they request it. (If I get particularly inspired, I might even still write an article or two.)

I’ll also be keeping the website running and paid for, for the foreseeable future. I like the community we’ve built here, and I have no plans to endanger that.

I know this is a lot to process – I’ve been thinking about it for many months now. Things will certainly be a little different going forward. But I think it’s a cool opportunity, not just for Maddie, but for the game and its community as a whole. Both Reclaim the Wild, and you, deserve awesome developers; I have faith that I’ve selected them, and I hope you’ll join me in supporting them as the game moves forward.

Thanks

I’d like to thank Milly and Maddie, for being understanding and supportive of me in this time, and accepting the torch, as it were. Thanks to May, for supporting me from the outset, being my initial co-developer and sounding-board, and for listening to me spill my heart as I came to this decision. Thanks to all my friends – my girlfriend, especially – for just flat-out putting up with me during Reclaim‘s initial development.

And thanks to you, the community – the players, and game masters, and folks who just dig the system and hang out in the Discord chat. I’ve had my spirits buoyed by so many of the nice things you’ve said over the years, and I hope this li’l game has helped you, too.

Art by Nintendo
Art by Nintendo
15 Mar

Version 2.02

We took a nice, long development break over the holidays, letting the Homebrew Jam take center stage. But we’re back, and there are a lot of fixes, tweaks, and significant improvements to present!

Some highlights include:

  • New nomenclature: “base Trait” (for when you don’t want to include dishes, elixirs, or enchantments in your calculations)
  • Clearer and more unified rules for Natural Weapons
  • Foes that like to Grapple now list their Grapple bonus in their statblock
  • New Buildings and kinds of Shops in Rebuild
  • The option to compose your own Royal Password song (if you own a Castle)

You can download the new rules here or here, as always. And also as always, we’d love to hear your feedback!

Catch the full changelist below!

Read More