15 Sep

Reshape the Wild

Today’s article is a special guest article! Milly’s been a prolific member of the community, writing interesting homebrew and providing copious notes and useful feedback. Today, he’s presenting rules to reshape how Reclaim the Wild’s tactical combat works – from a square grid, to a classic hex grid.

Distances in Reclaim the Wild are usually measured in squares. However, some people may wish to use hexagonal maps for battles instead. Converting squares to hexes may be difficult, but this guide may help make the task less daunting!

What is a hexagonal grid?

A hexagon is a shape that has six sides, as opposed to squares that have four. Hex maps typically have two variants: one with a horizontal (or “flat”) top, and one with vertical (or “flat”) sides. The principles outlined in this article will work the same in both variants, with one important exception: a flat-top hex map allows straight top-down (or north-south) movement, while a flat-side hex map allows straight left-right (or east-west) movement.

Read more about hex-based combat below!

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01 Sep

New Spells: Link to the Past and Smash Bros.

Art by Nintendo

While Reclaim the Wild has a good variety of Spells taken from all over the Zelda series, there were still some Spells that just didn’t make it in! There were also a few Spells from Super Smash Bros. that we just couldn’t find room for.

Today, we’re adding a few of those forgotten Spells to the repertoire of heroic wizards and warlocks all over Hyrule. Check ’em out below!

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15 Aug

Dyes and Dyeberries

Breath of the Wild featured a unique and versatile dyeing system. It allowed players to express themselves by dyeing their armor, at the cost of some items and Rupees.

However, as much as Reclaim the Wild shares that goal of self-expression, and as much as we try to follow Breath of the Wild‘s lead in all things, this system simply doesn’t translate well to tabletop RPG play. First and foremost, the Hateno dye method requires knowing the colors of all the varied items and materials Heroes find – which is easier to track in a video game, where each item has an icon unique to it, than when all you have is the spoken word. For another, the method doesn’t translate well to all the things a Hero might want to dye: not only their arms and armor, but their hair, their skin, their ink and chalk, and even their foods.

To that end, today, we’re presenting an alternative means to dye one’s items. To do this, we’re going to take a page from the Pokémon anime, of all places, by introducing a new type of item: Dyeberries. We’ll also discuss a few additional reasons you might want to scrounge up some Dyeberries, above and beyond fashion. Check ’em out below!

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01 Aug

Bottle of Endless Water

In our short adventure with the Drink to the Past podcast, they found a new Magical Tool: a Bottle of Endless Water. Endless decanters like this are classic fantasy items, with origins dating back to the dawn of history.

Today, we’re going to share our take on this archetypal Magical Tool, and share a few ideas for how you can use it in your own game!

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15 Jun

Aphra’s Seed Satchel

It’s time to share another homebrewed Magical Tool – though this one is special, because it comes in parts!

Aphra, the Great Fairy of Earth and Emeralds, created a magical satchel of seeds. This simple brown sack seems to contain a nigh-infinite number of seeds in it, and when spread over the ground, they bloom fully in the blink of an eye.

However, the Satchel has room for multiple kinds of seeds, each with different magical effects. Whether the Satchel is complete, or is missing some types of seeds, is up to you.

Aphra’s Seed Satchel (Magical Tool)

Cost: 1 Magic per square affected, up to 10 Magic (Bound)
Range: (Bound Magic) squares, arranged depending on the effect. (Cones and Blasts require enough Magic be bound to ‘fill’ their shapes properly.)
Standard Action
Effect: With a sweep of your hand, you take seeds from the Seed Satchel and sow them. Choose one of the effects below. At the end of your next turn, the seeds sprout, and the chosen effect activates.

  • Blast Bloom (Melee, Special): A large, flat flower blooms in the spot. If stood on for an entire turn, it catapults the loiterer in an arc, (Bound Magic) squares in a particular direction (chosen when planted).
  • Grass (Blast, Burst, Cone, or Sweep): Tall Grass or Thick Brush fills the affects squares.
  • Lily Pad (Blast, Burst, Cone, Line, or Sweep): Thick, hearty lily pads sprout. Can only be used on water. Creatures can walk on the lily pads.
  • Magic Beanleaf (Melee, Special): Magic Bean plants fly up to (Bound Magic) squares straight up into the sky whenever a creature steps on them, as a Reaction. They then continue to hover for up to 5 minutes, before returning to their original position, spent.
  • Vine (Line): Vines cling to the side of rocky cliffs and outcroppings (even ceilings!), making them easier to climb. This turns Difficult Terrain for climbing into normal climbing terrain.

For every square of plants grown from the Satchel’s seeds is cut down, lit on fire, or otherwise destroyed, 1 point of the Bound Magic is then Burned. The Satchel’s currently-active effect may be dispelled as a Minor Action, causing the plants to immediately wither away to nothing.

Plants made with this Satchel are ephemeral, and obviously magical. They cannot be harvested for Materials of any kind.