20 Apr

Version 2.00

It’s been a long time coming, but here we are.

Over the past half-year-plus, we’ve gone through the rules with a fine-toothed comb, working to improve nearly everything. We’ve taken a lot of feedback big and small into account with version 2.00, and no portion of the rules has been forgotten!

In fact, we’ve taken so much feedback into account, we weren’t able to fit all of the patch notes in the Core Rulebook itself. Hence, what you’ll find below is the ‘full’ patch notes; the changelog in the Core Rulebook itself is the ‘abbreviated’ version.

As ever, you can download the latest version of the rules here or here. Let us know what you think of the changes on our Discord – as ever, we are open to feedback.

Check out the full list of changes below!

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01 Feb

New Building: Pedestal

Artist: Nintendo

While the Rebuild the Wild supplement offers a variety of new Buildings and Amenities for Heroes to outfit their towns with, there’s one critical piece of Zelda architecture that it’s been missing: the Pedestal.

Pedestals have been a part of Zelda lore since Link to the Past placed their hallowed new creation, the Master Sword, on one. Since then, Pedestals have served a variety of magical purposes: protecting and sealing artifacts of immense power, acting as focal points for potent Magical Songs, or serving as a lock to be opened by some key object.

Until now, Heroes have been unable to create their own Pedestals. With this new Building type, though, you can now cement your own legends for future generations.

Check it out below!

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01 Jan

One Year Later

It’s been exactly one year since I launched Reclaim the Wild to the public. I figured this would be a good time to reflect on the past year.

So, forgive me while I indulge in reflecting on the good things that’ve happened in the past year for Reclaim the Wild. You can find my recap of the past year below!

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22 Dec

New Item: Holiday Lights

Today, we’ve got a quick bit of homebrew, inspired by my players’ actions just the other day: Holiday Lights!

In my Reclaim the Wild campaign, I ran a short sidequest-type adventure, where the players had to save a modern-day town from repeating Christmas every day, caused by an enchanted snowglobe. During that adventure, as the Heroes fled from the roof of a mansion that once held the ensorcelling snowglobe, one of them used a string of electric lights as a makeshift rope to rappel down the manse’s masonry. Both they and I were delighted with this bit of MacGuyver-esque tomfoolery, and the Hero kept the string of lights after the adventure (as well as the other holiday gifts they earned for saving the town).

Of course, now that one of my players has a string of lights, I need to decide exactly what they do, and how they work. And if one Hero wants a string of lights, perhaps others will, too – either for their own bungled burglings, or just to decorate their homes and towns.

Check ’em out below!

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20 Dec

Wild on the Web: Zeldathon

We’ve just learned that Reclaim the Wild will be featured as part of this year’s Zeldathon!

They play through a wide variety of Zelda games, in a wide variety of ways: straight-up speedruns, relay races, Two Games One Controller challenges, and more. If you’ve never watched a Zeldathon before, this is a good year to start – they’ll also be premiering a documentary about the history of the event, covering over ten years of charity streaming.

The Reclaim the Wild session is currently scheduled to start Tuesday, December 31st, at 9:45 AM Eastern. Since this is a charity stream-a-thon, though, times are subject to change!

This year, the Zeldathon is working to donate money to the St. Jude Children’s Research Hospital.

You can check out the full Zeldathon schedule here.