The Alexandrian RPG Library is a non-profit organization that works to make tabletop RPGs more available to people, by use of a traveling lending library. They also do Twitch streams with the creators and players of tabletop RPGs, discussing their design, creation, and processes.
Myself (Mike) and Milly recently spoke with the Alexandrian RPG Library about Reclaim the Wild. We covered a wide range of topics, both about the system, about fan TTRPG systems in general, and we even gave voice to some of our own RPG characters’ strangest moments.
We recently received reports of inappropriate behavior on Maddie’s part. After investigation, including a review of chat logs provided by the aggrieved party, we’ve confirmed the allegations. We’ve discussed the matter with Maddie, and she also confirmed the allegations. Myself, Milly, and the Discord server’s moderator team are all deeply saddened by this, but we know what must be done.
Effective immediately, we’ve removed Maddie from Reclaim the Wild’s development team, and banned her from the Discord server.
Reclaim the Wild is a place for a fun game, but it is also a place where people should feel safe. If you ever feel that a member of the community – even a developer! – has ever behaved inappropriately with you, please message an admin or moderator. Know that we take such allegations very seriously.
Today, I have some big news to share – mostly good, though some bittersweet.
First, I’d like to welcome Maddie (aka Krishahl) to the Development team of Reclaim the Wild! (You may know her as the author of last week’s guest article.) Going forward, you might see more content from her on this page, and more of her influence in the Rulebook.
Maddie’s been a chipper and helpful force in the homebrewing community here, and has put out a number of homebrew efforts. She’s even working on her own supplement, Reclaim the Waves, which aims to bring the swashbuckling, seafaring exploration of Wind Waker to the game!
I’m eager to see what Maddie brings to the game and the community in her new official role, and I hope you’ll join me in welcoming her to the team. Hop into the Discord and give her your congratulations!
Second, I’d like to announce that I will be ramping down my involvement with Reclaim the Wild development. It is my hope that I’ll be able to, essentially, retire – leaving the game in Milly and Maddie’s capable hands. I’ve handed off work on the Core Rulebook, Bestiary, and Rebuild to them.
I’ve been working on Reclaim the Wild since late March of 2017 – just a few weeks after Breath of the Wild came out. For over four years, this game, its community, the feedback and iteration… has consumed almost all of my free time. I’d like to put my feet up for a while, and then move on to other projects.
Ooh, I might even have time to play in a campaign of Reclaim the Wild. Won’t that be fun!
I won’t be disappearing entirely, though, don’t worry! I’ll still be in the Discord server, greeting newcomers and answering the occasional question. I’ll also remain available to Milly and Maddie, to help them when they request it. (If I get particularly inspired, I might even still write an article or two.)
I’ll also be keeping the website running and paid for, for the foreseeable future. I like the community we’ve built here, and I have no plans to endanger that.
I know this is a lot to process – I’ve been thinking about it for many months now. Things will certainly be a little different going forward. But I think it’s a cool opportunity, not just for Maddie, but for the game and its community as a whole. Both Reclaim the Wild, and you, deserve awesome developers; I have faith that I’ve selected them, and I hope you’ll join me in supporting them as the game moves forward.
Thanks
I’d like to thank Milly and Maddie, for being understanding and supportive of me in this time, and accepting the torch, as it were. Thanks to May, for supporting me from the outset, being my initial co-developer and sounding-board, and for listening to me spill my heart as I came to this decision. Thanks to all my friends – my girlfriend, especially – for just flat-out putting up with me during Reclaim‘s initial development.
And thanks to you, the community – the players, and game masters, and folks who just dig the system and hang out in the Discord chat. I’ve had my spirits buoyed by so many of the nice things you’ve said over the years, and I hope this li’l game has helped you, too.
Today, guest author Maddie brings you another fine bit of homebrew – a prominent piece of Sheikah culture and history, now available for your players to use – or to be used against them. Check it out!
“So your wandering monk has completed their Monastic Training, but you’d like to spread harmony and enlightenment with more than just the might of their staff? Or your party is visiting the nearby Sheikah village for the local festival and you want to take some charms for your journey? Or do you just need that last piece for your Secret Yiga Giant Steel Ball Assault Technique?”
“Whatever your needs, Maddie the Wise has you covered! That’s right, Talismans! The means to craft them, and ways to employ them in combat that would make both Master Maz Koshia and Kohga proud! Spell tags, sacred charms, ofuda – you want it? It’s yours my friend, as long as you have enough rupees!”
While physical prowess and resources may solve many problems in the world, there are some which require a more metaphysical touch. Magic is a very powerful tool and those scholars who have mastered it are revered – and rightfully so – but what are the more mundane or less mystically talented to do when faced with the need for a magical solution? From traveling priests offering a solution to the common folk even in their absence to the peddlers in street markets hawking protective charms, the Talisman is a respected source of pre-packaged magical potency.
A small strip of cloth decorated with a magical phrase, mantra, or mystical pattern which befuddles many save for those versed in the enchanting arts, a Talisman is a sure sign that mystical forces are at play. Talismans are often employed at sacred sites or in areas plagued by lingering evil. Known by many as a Sheikah cultural object, there are some such as the dreaded Yiga outcasts who employ these charms for more aggressive purposes.
Learn more about Talismans – how to obtain them, what they can do for you (or to you!), and how to add them to your campaign – below!
The Triforce is the most powerful object in all the Zelda games. Carrying just a vestige of the power of Hyrule’s creator-goddesses, the Triforce is often sought by fated Heroes as a means to save Hyrule from the most dangerous foes and existential threats. Sometimes it is fragmented, its awesome power split into pieces to prevent its use by those with evil in their heart. Always coveted, rarely found – the Triforce is the ultimate magical item in any Zelda game.
Naturally, that means that some players really, really want to get their hands on it. It also means that some GMs will want to use it as a MacGuffin in their campaign.
Below, we take a look at a few ways you can include the Triforce in your campaign – in whole, or in part – and let your players realize the wildest wishes of Zelda gamers for decades.