Homebrew Jam Winner: Reclaim the Wind
Today we will look at Viyers’s entry, Reclaim the Wind!
Viyers’ work epitomizes the “Ever Upwards” theme of this homebrew jam, containing rules about creating your own airship and exploring a sky with it. It’s no wonder that it won the “Most Upwards” category!
Here are Viyers’s thoughts:
Like pretty much everyone else I got really inspired by the ToTK trailer and the possibilities of a campaign taking place high in the air. Totally not because I planned on doing a PbP with it otherwise Meï might hit me.
I was inspired by all the JRPG with flying ships and wanted to do something similar. I based myself in a mix of what I had done with Rail the Wild and the experience I had with Reclaim the Waves. Both have the concept of the players making themselves what is pretty much a mobile base they use to travel around. I did want to keep it pretty stream-lined though, with stations that feel pretty one-piece ish and an event system that would be easy to mod for any situation rather than having complex rules for all the possible challenges. I also took from Starfinder and their ship system.
Now that the game proper is out, I really want to mod it to add Zonai tech related content.
I got a bit short on inspiration with the races though.
If you want to explore an endless sky, check out Viyers’s Reclaim the Wind!