Wild Homebrew Jam Winner: Fight and Flight
Today we will look at Clapforthunder’s entry, Fight and Flight!
Clapforthunder combines both the theme of this year’s Homebrew Jam with the joy of battle. This homebrew provides new ways of flying, as well as new rules for holding fights up in the sky and feats, spells, and techniques that can improve fights in the sky, or just about anywhere.
Here are Clapforthunder’s thoughts:
When I was first looking at this system years ago one thing that initially struck me was how it balances flying. Seeing the difference in flying capabilities between Rito and Fairies, for example, made so much sense to me! Then once I saw the theme “Ever Upwards” I knew that I had to do something to incorporate it. What about putting together a set of rules that gave all players a chance to fly and resolve encounters in the sky?
It was fun to put together the various tools for flight. I wanted to have a good option for a variety of character builds and encourage this kind of tactical raising and lowering of altitude via updrafts and gliding during combat. Definitely my favorite option has to be the Cucco. Fond memories of their use in Ocarina of Time make me really want to let a tank character use one and go crazy with their passive distraction bonus. I started working on the Stance Master content during that same month so I thought why not throw it into the mix? It’s based off of one of my characters, a Twili/Gerudo named Alo, and I really enjoyed trying to express the forms of fighting that I envision him eventually mastering.
All in all, my first Homebrew Jam was an awesome experience. I want to express my appreciation to everyone who works hard on maintaining this awesome system, it’s really special.
If you want to try out these new rules and options, check out Clapforthunder’s Fight and Flight!