22 Oct

Expand Your Armory: Extending Weapons

Art by Nintendo

Through Hyrule’s history, smiths continually invent more weapons, whether to slay the forces of darkness or light. A particular category of weapons involves the use of flexible materials or chains in order to create Extending weapons. Though less accurate than a typical sword or spear, these weapons allow their wielders to keep their foes at a distance, and even to use potent melee Techniques while out of their target’s reach.

Below is a list of new weapons and attacks especially favored by those who expect to deal with enemies on the ground and in the air. The whip in particular is favored among those who hunt blood-drinkers like the Achemen!

New Weapons

WeaponACCATKDUREdgeHandsTypeKeywords
Ball and Chain2+0+1Blunt2MeleeExtending1, Returning, Sweeping
Ball and Chain, Spiked2+1+0Piercing2MeleeExtending1, Returning, Sweeping
Chain Weapon2+0+0Varies21MeleeExtending1
Whip3-1+0Sharp1MeleeExtending1
Art by Capcom

Note 1: Extending: weapons with this property can extend beyond melee range and gain the Whipcrack basic attack. In addition, characters wielding a Extending weapon can perform Combat Maneuvers from up to (Whipcrack‘s range). Extending weapons count as empty hands for the purposes of Grappling.

Note 2: Chain Weapons can either be Blunt, Piercing, or Sharp, determined when the item is first made.

New Basic Attack: Whipcrack

Requires: Any Extending weapon
Range: Projectile 3
Damage: Weapon + Combat
Special: Your Extending weapon is not thrown by using this basic attack. This is considered a Melee attack for all other purposes, including Reactions. If you have the Longshot feat, increase the range of this basic attack by 2.

Art by Konami

New Extending Weapon Options

Of course, a new weapon property opens the potential for more new feats and techniques that use it. Below you will find a feat and three techniques that take advantage of the Extending property!

New Feat: Extended Lethality

6 tokens
Effect: When you use a single target melee Spell or Technique with an Extending weapon, you can treat the Spell or Technique as having the same range as Whipcrack by paying an additional half of the Magic or Stamina cost of the attack. The Spell or Technique is still considered a Melee attack for all other purposes, including Reactions.

New Technique: Belmont’s Whip Brandish

3 tokens
Cost: 4 Stamina
Use requirement: Any Extending weapon
Effect: You brandish your whip around you. Until the end of your next turn, whenever you move adjacent to a foe or a foe moves into any square adjacent to you, that foe takes damage equal to your Combat score. While the technique is active, you may re-use it as a Minor Action.
Special: Enemy projectile attacks that pass within melee range of you treat their target as Hard-to-Hit.

New Technique: Coward’s Denial

6 tokens
Cost: 4 Stamina
Use requirement: a foe within 2 squares moves a square away from you; wielding an Extending weapon
Reaction
Range: 3 squares
Damage: Combat
Effect: Roll To-Hit target’s Vitality. If successful, your target is knocked prone. This is considered a Melee attack for all other purposes, including Reactions.

New Technique: Tether Recovery

3 tokens
Cost: 1 Stamina
Use requirement: Wielding an Extending weapon and knocked into air
Reaction
Effect: You anchor the end of your weapon in the square you just left, and you cease falling.

Edit, 5 January 2020 – Coward’s Denial now costs 4 Stamina. Whipcrack can now have a longer range if you take the Longshot feat.

Edit, 25 January 2020The distance for using certain Combat Maneuvers with Extending Weapons, and for the effective ‘rope length’ of Extending Weapons, have been changed to refer to either Whipcrack‘s range or Throw 2H Weapon‘s range.

Edit, 3 February 2020 – The distance granted by Extended Lethality has been changed to match Whipcrack’s range.

Edit: 28 April 2020 – As part of the version 2.00 update, the weapon table has been updated to match the format of the table used in the main book. The 2H Extending weapons have the Sweeping keyword added. Extending weapons can be used to perform Combat Maneuvers with the same range as Whipcrack; functionality has not been changed, only the specific wording. In addition, the ability to use Extending weapons as rope has been removed as a matter of balance; it will be added soon to another article. The Returning keyword definition has been removed; please see the core book for its definition.

Edit: 30 April 2020 – Extending weapons count as empty hands for the purposes of Grappling.

Edit: 7 July 2020 – Belmont’s Whip Brandish‘s use requirement has been reworded. Superscript has been added to the weapon table.

Edit: 28 July 2020 – Tether Recovery can now be used with any Extending weapon, instead of just 1H Extending weapons.