Today’s article is a special guest article! Milly’s been a prolific member of the community, writing interesting homebrew and providing copious notes and useful feedback. Today, he’s presenting rules to reshape how Reclaim the Wild’s tactical combat works – from a square grid, to a classic hex grid.
Distances in Reclaim the Wild are usually measured in squares. However, some people may wish to use hexagonal maps for battles instead. Converting squares to hexes may be difficult, but this guide may help make the task less daunting!
What is a hexagonal grid?
A hexagon is a shape that has six sides, as opposed to squares that have four. Hex maps typically have two variants: one with a horizontal (or “flat”) top, and one with vertical (or “flat”) sides. The principles outlined in this article will work the same in both variants, with one important exception: a flat-top hex map allows straight top-down (or north-south) movement, while a flat-side hex map allows straight left-right (or east-west) movement.
Read more about hex-based combat below!
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