Version 1.04
It’s time for a new update to the rules! Funny how these keep coming out with some regularity, but it’s still fun for me to do these.
This version release is relatively minor, but I wanted to get it out sooner rather than later, because it carries a number of small quality-of-life improvements and clarifications that newcomers might find useful. As such, there aren’t any changes in the Bestiary this time around – a first for the system!
As ever, you can get the new version of the PDFs here (Mediafire), or you can use the Google Drive mirror (Google Drive).
Check out below for the full changelog!
Reclaim the Wild (Core Rulebook)
- Fixed a typo in the DC chart, in the ‘Effortless’ description… for a word that, honestly, should’ve been Effortless to get right. Rather than a clever ploy to demonstrate the failure of an Effortless check, it was in fact an honest mistake, and has now been fixed.
- Based on player feedback, Bombs’ damage now ignores Defense.
- The Quickshot Enchantment now works for all Attack types (not just Basic Attacks), and now actually utilizes the Enchantment’s Rank in its effect.
- Sol’s Gleam now targets Concentration when used on an unwilling creature.
- The Helplessness status now calls out that you cannot use Reactions while Helpless.
- The Fairy Names “Tatl” and “Tael” were listed under the incorrect genders. They’ve now been switched to their proper places.
- Added a note to the “Endless Stamina & Magic” Assist Mode rule, to handle how Demons transform.
- Slightly tweaked a Weak Point example: the classic “glowing red Weak Point body location that’s Hard to Hit”. Now, if your Roll To-Hit misses the Weak Point by more than 2, it misses the foe entirely. We hope this provides more risk-versus-reward gameplay when targeting glowing red Weak Points.
- The “Practiced Efficiency” Feat now requires Discipline 3, instead of Combat 3.
- Deku Scrubs no longer have a bonus to Discipline rolls. They are now able to ignore the Push, Pull, and Prone effects of attacks, when they use a Reaction to reduce that attack’s damage.
- Goron Goroll no longer halves your movement while active.
- Stone Spikes now allows you to ignore Difficult Terrain while in Goron Goroll.
- Added information to the “Using Stamina & Magic” section, on how cost reductions work together.
- Hylians now have an additional racial bonus: once per Extended Rest, they can reduce the cost of a single use of a Spell or Technique.
- Fixed a few errant instances of “Close Blast” instead of just “Blast” range. Old habits (from other systems) die hard.
Ravage the Wild (Bestiary)
- No changes from 1.03.
Rebuild the Wild (Supplement)
- Adjusted wording to match the update to the Core Rulebook, where Bombs now ignore all Defense. Now, Bombs strike a Weakness in structures, dealing 4 extra damage.
- Added a note that, unlike Bombs, Cannonballs do not ignore Defense.
- Added a Master Mode section to Walls and Towers, allowing users of long-ranged weapons to shoot further while atop tall structures.
- Adjusted the formatting of the Inn entry, to also call out its Master Mode rule.
- Removed errant mentions of “Fortifications” as a separate building type. This was an early attempt at creating Castles, and many of these mentions have been replaced by talk of Castles.