Homebrew Jam Winner: Ride the Winds
Today we will look at Xaetamin’s entry, Ride the Winds!
Xaetamin’s entry is a grab bag of spells, techniques, magic items, and monsters, almost all focused on the Ever Upwards theme. Many of these are useful, but balanced, a quality that no doubt helped this entry win first place!
Here are Xaetamin’s thoughts:
I’d there’s one thing I love about ttrpgs, it’s the sheer number options you have for playing the game you want. That’s why I made my contribution a variety pack aimed at providing players with plenty of extra options as well as expanding a particular archetype of Techniques.
It was a fellow player of mine in one of Viyers games that gave me inspiration for the expanded Jump Attack related Techniques (thanks Bucket). Adding additional options for more damage, additional targets and the ability to convert any of this attacks into a small AOE was a lot of fun.
The other half of my inspiration was adding some extra “Wind” magic into the system. Wind may not be an official damage type in this system but it has been a commonly used element for many Zelda games. Each Wind Spell and Technique has the goal of knocking your enemies around or just protecting yourself by deflecting attacks, as is the case with Vaati’s Dark Wind Barrier.
Fi’s Dancing Blade was honestly just thrown in for the Skyward Sword reference. The obvious star of the show for Spelltechs is obviously Dragon’s Flight. I’m honestly surprised that no one had created a flight Spell before this but I suppose that there was always concerns of encounter balance.
Back on the topic of providing more options, I wanted to give GMs more choices as well as players. That’s why I included the Magical Tools, each naturally themed around jumping, flying and wind respectively, and a link to a second sheet with a series of monsters that are just as good as jumping and flying as the players could be if they used any of the options in this variety pack. There’s an even balance of basic and BOSS monsters I’m there as well as a friendly companion in the form of the Loftwing.
Overall, I’m quite happy with the amount of work I put into this. I’m genuinely surprised I won first place but I can’t complain either. I just want to thank everyone who voted on my submission and I hope you all have fun using it in your games!
If you want to try out any of these options, go check out Xaetamin’s Ride the Winds!