Expanding Your Armory: Bombs

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Expanding Your Armory: Bombs

List of Bomb Types

Type Material Damage Description Market Price
Frag Bomb Cloth & Metal 8 Sharp No special effects. 20
Nail Bomb Cloth & Metal 8 Piercing No special effects. 20
Aqua Bomb Opal x2 8 Water Soaked. 40
Dark Bomb Onyx x2 8 Dark All squares affected are covered with a Thick Smoke. The smoke dissipates immediately upon exposure to wind, or at the end of your next turn. 40
Earth Bomb Emerald x2 8 Earth Roll To-Hit target’s Vitality; on success, target is Earthbound. 40
Ice Bomb Sapphire x2 8 Ice All squares affected become Slightly Slick terrain; if they are already Slightly Slick, they become Severely Slick. Freezes water squares and turns them Slightly Slick. All flames in affected squares are put out, and Lava temporarily becomes normal. 40
Light Bomb Diamond x2 8 Light Roll To-Hit target’s Vitality; on success, target is Dazzled. 40
Smoke Bomb Metal & Onyx None Burst 2. All squares affected are covered with a Thick Smoke. The smoke dissipates immediately upon exposure to wind, or at the end of battle or 1 minute. 40
Thunder Bomb Topaz x2 8 Blunt Roll To-Hit target’s Vitality; on success, target is Deafened. 40

These bombs do not require any specialized knowledge to create. Just combine the listed Materials and look at the rules for Crafting Bombs in the core rulebook.

The rank of Materials used for crafting Frag and Nail Bombs is capped at (your Smithing / 2).

The rank of Materials used for crafting the other bombs in this chart is capped at (your Enchanting / 2).

New Rules

New Status Effect: Deafened

While Deafened, you cannot hear. You automatically fail any Trait Rolls that rely upon hearing, and cannot hear anything that anyone is saying. In addition, abilities that require hearing (such as an Acheman Race’s echolocation) no longer work.

New Status Effect: Earthbound

You lose the ability to Fly, and cannot hover, leap, levitate, or glide higher than 2 squares from the ground. If you are already in mid-air, then you fall to the ground slowly. This lasts until the end of your next turn.

New Terrain: Thick Smoke

Thick smoke obscures visibility, making it harder for your attacks to land. Smoke affects any attack that originates within, passes through, or targets something enveloped in the smoke. Foes within Melee range are Hard to Hit; foes further away are Extremely Hard to Hit and cannot be seen. Wind can disperse thick smoke. If the smoke’s source is persistent – such as an ongoing flame – then thin smoke will reappear in time, and will become thick smoke not long after.

New Terrain: Thin Smoke

Thin smoke obscures visibility, making it harder for your attacks to land. Smoke affects any attack that originates within, passes through, or targets something enveloped in the smoke. Foes further than Melee range are Hard to Hit. Wind can disperse thin smoke, though, if the source is persistent, thin smoke may return at a later time.