Homebrew Rules
From Reclaim The Wild
((Add your Homebrew Rules to this page as a blank link, and then edit that page!))
- Adding Meat to Your Dishes - An article expanding on food to include rules for meat.
- Design Your Weapon - An article adding rules for creating new types of weapons.
- Expanding Your Armory: Bombs - An article adding new types and new rules for bombs.
- Expanding Your Armory: Extending Weapons - An article expanding weapons to include flail-like weaponry.
- Expanding Your Armory: Hyrule Warriors and Beyond - An article adding rules for Hyrule Warriors-inspired weaponry, including new feats and Master Mode rules.
- Hex Mapping and Land Travel - A supplement adding rules for traditional hex crawls and overland travel.
- Improvised Magic - An article expanding magic to allow characters to create new spells on the fly.
- Reclaim the Throne - A supplement for using Reclaim the Wild to play Fire Emblem stories.
- Reclaim the Waves - An upcoming supplement for the Great Sea.
- Recruit the Wild: Loftwing - An article introducing Skyward Sword's Loftwings to Reclaim the Wild's Hyrule.
- Remember That One Time? - A small article providing a way for the group to improv lighthearted scenes.
- Reshape the Wild - An article discussing how to replace squares with hexagons in combat.
- Reutilizing Your Health - An article expanding on the idea of Burning and Binding to include Health Points.
- Shred the Wild - A supplement expanding the Shield Surfing rules.
- Summer Fun - An article discussing how to play a "Beach Episode" style session of play.
- Treasure Chests - A pair of articles expanding on the acquisition of loot to include treasure chests and trapped chests.
- Upgrading Your Companions - An article adding rules for upgrading animal Companions.
- Wrangle the Wild - A supplement adding rules for Ranches and the associated Animals, Monsters, Feats, and Tools.