Timeshift Tune
Major
When learning this song, select a hour in the past you can clearly and unmistakably define and has been personally experienced by the subject. When played, the performer and up to (Musical Power) willing creatures, and their possessions, are engulfed in a sphere of blueish-white void. The targets are pulled by the normal flow of time out of the present and dragged back over the course of five minutes; experiencing the sensation of falling down a similarly colored tunnel to the rhythmic ticking of clocks over this period. At the end, the subjects reappears at the start of the target hour in the same physical location, provided there is nothing to block the materialization. If there is a solid object occupying the same space, the song fails and no Magic is expended. Bound magic, as well as properties provided by a Dish, Elixir, or other temporary effect (Including temporary Stamina, Magic, ec.) are spent as though the characters had gone through an extended rest, though without any of the other benefits of an Extended Rest such as recovering Burned points.
During the performance of this Song, the performer will receive a mental vision of the current area at the time defined by the spell, up to his normal vision range. Based on this knowledge, they may chose to stop the performance (Say, if they see the bridge they're standing on didn't exist a century ago), but must still wait until after and extended rest to try casting again.
When the performer uses this song again within (Performance) days, he can chose to return to the time he left from instead of this song's normal effect, though he can only target creatures not in their natural time state. In that case, they blink back into existence a mere moment after they left, with the same effects as any other casting. If they fail to do so, the connection between their "current" and "past" present becomes to frayed to be usable, resulting in them being stranded in the past
Heros may learn this song multiple times, with each one targeting a different point in time. Different versions should be given different names.
Principals of Time Travel
-Paradox Correction -Displacing Past Selves -Persons from the past