Boring Races

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Who needs creativity when you can just pilfer cookie-cutter high fantasy races and play the 714th flavor of the Most-Known English Tabletop Roleplaying Game Of All Time™?

Human

Ingenuity and wanderlust are neverending.
A darkness in their hearts, but with the strength to fight for the light.

Mechanically, Humans are identical to Hylians, with the same Vulnerability and bonuses.

Elf

Ancient people protecting their homelands.
The outside world is strange, but heroes do not shy away from marching forward.

Vulnerability: Ice

Bonuses:

  • You don't sleep, instead entering a deep trance for about the same time other humanoid races would sleep every day. Effects that would put you to sleep automatically fail, and you count as keeping watch at all times during an Extended Rest.
  • You treat Dim Light as Fair Light.
  • Arcane forces run through your veins, bolstering both mind and body. As a Minor Action, you may convert one point of Stamina into Magic, or one point of Magic into Stamina. You can only gain [Stamina] Magic and [Magic] Stamina that way before taking an Extended Rest.
  • You possess great memory of events that happened decades or even centuries ago. You have a Knack for remembering events you witnessed and if you successfully remember a past event, you may meditate about it for ten minutes immediately after remembering it and if you do, that memory is treated as if you had cast the Camera spell during that event until you take an Extended Rest. You can't meditate that way again until you take an Extended Rest.
  • You gain one of the following Techniques or Spells for free: Arc Shot (Technique), Fairy's Light (Spell), Koridai Countenance (Technique), Tantari Jump (Spell)



Dwarf

Hard workers and stern scholars.
But in taverns, their hearts are as warm as their forges.

Vulnerability: Shock

Bonuses:

  • Treat Heatwave or Coldsnap Weather as two ranks lower when calculating its effect on you (minimum 0).
  • You have a Knack for using Civilization to analyze crafted structures made primarily or entirely of stone (including finding traps and hidden rooms in artificial dungeons and ruins).
  • You treat Total Darkness as Dim Light. However, while in Total Darkness, you are colorblind.
  • While wearing any number of Medium and/or Heavy armor, increase your Evasion by 1.
  • You can learn Darmani's Defense and Stone Spikes as if you were a Goron.



Halfling

Yearning for idyllic life in peaceful villages.
To defend that life, they go beyond their limits.

Vulnerability: Fire

Bonuses:

  • You may consume a second Dish during every Short and Extended Rest. (You may still only have one Food Buff active at a time.)
  • Your luck and courage are exceptional, allowing you to perform great feats of power even without proper training. Techniques with non-racial Learn Requirements have no Learn Requirements for you, but until you would fulfill their Learn Requirements, their Stamina expenditure is increased by 50%.
  • You gain the Specialist Feat. You must still be able to fulfill its Learn Requirement.
  • You can learn Bardic Bent as if you were a Hylian.



Orc/Half-Orc

A wild heart that can barely tame emotions.
Their weakness, but also their strength.

Vulnerability: Earth

Bonuses:

  • While Helpless, you can use a Free Action (ignoring that you cannot use Reactions while Helpless) to gain 1 Health and no longer be Prone. During the same Free Action, you may also burn up to [Hearts] Stamina to gain that much bonus Temporary Health. At the beginning of each turn, lose 1 Temporary Health gained that way (lose all of it after a Short or Extended Rest). You can't do this again until you take an Extended Rest.
  • You have a Knack for using Command to tame animals and recruit them as Companions.
  • Increase your Lift capability, as if your Athletics was 2 points higher.
  • The first Maneuver Mastery Feat you learn costs 3 Tokens and only requires one of the Maneuver's used Traits at 3.
  • Treat the Accuracy Bonus of all Axes, Bats, Fists, Greatswords, and Sledges you use as 1 higher.



Lizardkin

Descendants of once-proud dragons.
Striking a new path alongside less scaly companions.

Vulnerability: Water

Bonuses:

  • Depending on which Spell you gained as part of your bonuses (see below), gain one of the following:
    • If you chose Chilfos' Javelin, treat Coldsnap Weather as four ranks lower when calculating its effect on you (minimum 0).
    • If you chose Plasmarine's Orb, treat Heatwave or Coldsnap Weather as two ranks lower when calculating its effect on you (minimum 0).
    • If you chose Zola's Fireball, treat Heatwave Weather as four ranks lower when calculating its effect on you (minimum 0).
  • Your scaly skin grants you a natural Defense of (Fortitude / 3, rounded down), in addition to the Defense of any Armor you wear.
  • You gain one of the following Spells for free: Chilfos' Javelin, Plasmarine's Orb, Zola's Fireball. That Spell costs Stamina instead of Magic, deals Combat + Willpower damage instead of Weapon + Willpower, and you cannot cast that spell if you are unable to open your mouth. You may spend Tokens to learn the chosen Spell in its normal form and have both avaible.




Boring Races made by SirAston, the Goron Bard