Tingle Race

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Tingle

Dreamers of a realm of unparallel wealth.
Hoping to reach it, greed became weapon and shield.

Overview

Average Height: Depending on template Race
Average Weight: Depending on template Race
Life span: Depending on template Race
Skin colors: Depending on template Race
Hair colors: Depending on template Race

Play a Tingle if you want…

  • ...To aim to become rich, even if it might cost your life.
  • ...To give Uncle Rupee a more tangible influence on the campaign.
  • ...To embrace the mercantile nature of a successful Tingle.
  • ...To have flexible Enchantments (even at a cost).

Vulnerability: None (however, see Bonuses)

Bonuses:

  • Choose a different race. You are both a Tingle and a member of the chosen race, having both races' bonuses and vulnerabilities.
  • You wear a Tingle Suit at all times, good thing it's easy to clean. Unoccupied Armor Slots count as wearing "Tingle" Civilan Armor for the respective Slot with a Rank equal to (Enchanting/2).
  • As long as you "wear" Tingle Civilian Armor, you can, once per round as a Free Action OR as a Reaction, spend between 10 and up to (10 x (Armor Rank + 1)) Rupees. Then, add a Weapon or Armor Enchantment of your choice to the "Tingle" Civilian Armor as a whole with a Rank of ((Spent Rupees / 10) - 1, rounded down) that lasts until the end of your next turn. If you choose a Weapon Enchantment, the effect of that Enchantment applies to all eligible unenchanted weapons you are wielding and throwing.
  • Whenever you lose Health for any reason, you may reduce the Health loss by spending any amount of Rupees at a 1:1 ratio. Any remaining Health loss after spending Rupees that way is then doubled and applied as normal.
  • You have a Knack for Active Haggling.

Description

(Work in Progress)

Playing a Tingle

(Work in Progress)

Characteristics: Greedy, Aloof, Desperate, Dreamy, Perceptive, Penny-pinching, Lazy

Tingle Names are identical to the template race, as Tingles aren't born, but made.

Feats

Uncle Rupee's Blessing
0 Tokens
Requirement: Quest Reward or GM Approval
Effect: You become a Tingle in addition to your original race and immediately gain its Bonuses.

Materialism Barrier
3 Tokens
Learn Requirement: Smithing 3, Tingle
Effect: While spending Rupees to reduce Health loss, you may convert a single material from your pack into Rupees once per instance of Health loss, but you only gain an amount of Rupees equal to half the Market Value and you must spend all Rupees gained that way to reduce Health loss.

Tingling Wizardry
3 Tokens
Learn Requirement: Magic 3, Tingle
Effect: Whenever you spend Magic, you may reduce the Magic cost by any amount via spending Rupees at a 1 Magic:20 Rupees ratio. Does not apply to Bound or Burnt Magic.

Improbable Resilience
6 Tokens
Learn Requirement: Fortitude 6, Tingle
Effect: After spending Rupees to reduce Health loss, increase Health loss by 50% instead of doubling it.

Spell

Rupee Shower
6 Tokens
Learn Requirement: Tingle
Cost: (10 x Willpower) Rupees
Range: Cone 2
Damage: Weapon + (Spent Rupees / 10)


Tingle race made by SirAston, the Goron Bard