Difference between revisions of "More Weapons (SirAston)"
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:3 Tokens<br> | :3 Tokens<br> | ||
:'''Learn Requirement:''' Accuracy 6, Aerodynamics Expert<br> | :'''Learn Requirement:''' Accuracy 6, Aerodynamics Expert<br> | ||
− | :'''Effect:''' Aerodynamics Expert now includes all two-handed weapons. | + | :'''Effect:''' Aerodynamics Expert now includes all two-handed weapons.<br><br> |
'''Cannon Chemist'''<br> | '''Cannon Chemist'''<br> | ||
3 Tokens<br> | 3 Tokens<br> | ||
Line 68: | Line 68: | ||
:*''Temp Pool:'' Deal Weapon + (Point Value / 3) Piercing damage in a Burst 1 area around the target, the area includes the target.<br><br> | :*''Temp Pool:'' Deal Weapon + (Point Value / 3) Piercing damage in a Burst 1 area around the target, the area includes the target.<br><br> | ||
'''Trained Watchman'''<br> | '''Trained Watchman'''<br> | ||
− | + | 3 Tokens<br> | |
'''Learn Requirement:''' Agility 6<br> | '''Learn Requirement:''' Agility 6<br> | ||
'''Effect:''' You may use a Lunging weapon to Deflect, but you can only attack or Deflect with such a weapon during the same round, never both. | '''Effect:''' You may use a Lunging weapon to Deflect, but you can only attack or Deflect with such a weapon during the same round, never both. | ||
:'''Master Watchman'''<br> | :'''Master Watchman'''<br> | ||
− | : | + | :6 Tokens<br> |
:'''Learn Requirement:''' Graceful Duelist, Agility 9<br> | :'''Learn Requirement:''' Graceful Duelist, Agility 9<br> | ||
:'''Effect:''' You can now attack and Deflect with a Lunging weapon during the same round. If you do so at least once during an encounter, increase the Durability damage your weapon receives at the end of combat by 1.<br><br> | :'''Effect:''' You can now attack and Deflect with a Lunging weapon during the same round. If you do so at least once during an encounter, increase the Durability damage your weapon receives at the end of combat by 1.<br><br> |
Revision as of 18:04, 13 October 2020
Weapon | ACC | ATK | DUR | Edge | Hands | Type | Keywords |
---|---|---|---|---|---|---|---|
Goron Rubblestopper* | 3 | -2 | +2 | Blunt | 2 | Melee | Defensive, Sweeping |
Hylian Longspear | 4 | -2 | +2 | Piercing | 2 | Melee | Extending, Sweeping |
Portable Cannon | 2 | +2 | -1 | Piercing | 2 | Ranged | Artillery* |
Gerudo Sabre | 3 | +0 | -1 | Sharp | 1 | Melee | Lunging* |
Seed Shooter | 2 | +1 | +2 | Blunt* | 2 | Ranged | |
Sheikah Switchblade* | 4 | +0 | +0 | Sharp | 2 | Melee | Hands-Free, Sweeping |
Rito Hatchet | 4 | -1 | -1 | Sharp | 1 | Melee | Weighted* |
Zora Pearlshield* | 2 | -2 | +0 | Blunt | 1 | Arcane | Defensive, Wizardly |
NOTE: Goron Rubblestoppers and Zora Pearlshields are treated as Shields for the purposes of any feats, techniques, spells, and other rules that refer to Shields.
NOTE, Seed Shooter: Seed Shooters are treated as Bows for the purposes of any feats, techniques, spells, and other rules that refer to Bows. The listed Edge type typically applies when using Techniques that do not rely on basic attacks. Under Master Mode rules, Seed Shooters use Seeds as ammunition instead of Arrows (see Expand Your Armory).
NOTE, Sheikah Switchblade: A mysterious weapon that dates back to ancient times, the weapon is capable of folding into itself to preserve space while not in use to keep the hands unoccupied, making it ideal for Sheikah agents who expect both infiltration and heavy combat during the same mission.
Artillery weapons consume Cannonballs instead of Arrows when using the Shoot Arrow action, ignoring the Cannonball's base damage (see Rebuild the Wild, Page 38). When attacking, add (Cannonball's Rank / 2, rounded up) to the weapon's ATK.
Lunging weapons are made for incredible agility and quickly stepping in and out to extend one's striking range. As part of an Attack or Technique using the Lunging weapon, you may spend 1 Stamina to move 1 square and then resolve the Attack or Technique. After resolving it, you move 1 square in the opposite direction of the first move. Entering these squares costs no movement. To perform the Lunging, you must not enter difficult terrain for both the first and the second time you move 1 square by this effect.
Weighted weapons are made for throwing, having been prepared in such a way that they can be easily accessed. Weighted Weapons have +3 ATK when thrown and immediately after an action that involved throwing Weighted weapons, you may move an item from your belt or a Weighted weapon from your pack into your empty hand(s) as a free action.
Seed Name Conversion Suggestions:
Hammerhead Arrows = Seeds
Arrows = Pine Seeds
Broadhead Arrows = Leaf Seeds
Bomb Arrows = Bomb Flower Seeds
Elemental Arrows = Seasonal Seeds
Showstopper Arrows = Grass Whistle Seeds
Snag Arrows = Sprout Seeds
Guardian Arrows = Ancient Scrap Seeds
Silver Arrows = Sunburst Seeds
New Feats
Aerodynamics Expert
3 Tokens
Learn Requirement: Accuracy 3
Effect: Your Throw Weapon attacks with two-handed Returning weapons have +2 Projectile range.
- Hinox Pitching
- 3 Tokens
- Learn Requirement: Accuracy 6, Aerodynamics Expert
- Effect: Aerodynamics Expert now includes all two-handed weapons.
Cannon Chemist
3 Tokens
Learn Requirement: Mechanics 3
Effect: While you have an Artillery weapon equipped, you may use Elixirs from your belt on targets by using the Shoot Arrow Basic Attack with that Elixir. This causes no damage to the target, and merely uses the Elixir on them as if they were in melee range of you. You have +3 Accuracy when using Elixirs that way (targets may always choose to get hit without rolling if they wish so, as usual)
- Elixir Grenadier
- 3 Tokens
- Learn Requirement: Cannon Chemist, Mechanics 6
- Effect: When using the Shoot Arrow Basic Attack to use an Elixir, you may replace the Elixir's usual effect with the following effects if you hit:
- Boosted Trait: Target is Distracted by you for (Point Value / 6) turns.
- Combat Prowess: Inflict Slowed for (Point Value / 6) turns.
- Resist Damage: Inflict Cursed (Dark), Frozen (Ice), Sand-Covered (Earth), On Fire (Fire), Blinded (Light), Off-Balance (Shock) or Soaked (Water) and deal Weapon + (Point Value / 3) damage of the same Element. All listed status effects last until the end of the target's next turn, in addition to all other methods of removing these.
- Restorative: Deal Weapon + Combat + (Point Value / 3) Piercing damage.
- Temp Pool: Deal Weapon + (Point Value / 3) Piercing damage in a Burst 1 area around the target, the area includes the target.
Trained Watchman
3 Tokens
Learn Requirement: Agility 6
Effect: You may use a Lunging weapon to Deflect, but you can only attack or Deflect with such a weapon during the same round, never both.
- Master Watchman
- 6 Tokens
- Learn Requirement: Graceful Duelist, Agility 9
- Effect: You can now attack and Deflect with a Lunging weapon during the same round. If you do so at least once during an encounter, increase the Durability damage your weapon receives at the end of combat by 1.
New Techniques
Boulderstopper
3 Tokens
Cost: 8 Stamina
Use Requirement: Defensive Weapon
Range: Sweep 2 (one-handed) or Sweep 5 (two-handed)
Effect: Until the beginning of your next turn, if you are targeted by an attack that originates from this technique's range or whose range or line of sight overlaps with this technique's range, you become Hard to Hit, or Extremely Hard to Hit if you are already Hard to Hit. Boulderstopper's range moves with you whenever you move or get moved.
Special: This counts as a minor action if you use the Defend action in the same turn.
Sky-high Bombardment
3 Tokens
Cost: Up to (Mechanics / 2) Stamina (Bind)
Use Requirement: Artillery Weapon, standing on the ground
Effect: You may spend 1 Stamina Bound in this technique as a free action to give your next Attack or Technique using an Artillery Weapon +4 Projectile range until the end of your turn. You are Halted and Off-Balanced at all times until you become Prone, receive damage, or spend a standard action to end both status effects. All three methods also end the Bound effect and if you would receive damage, burn all Stamina Bound in this technique before ending the Bound effect.
New Weapon Enchantment
Foeseeker
Uses: Any Gem
Equipment Type: Any Melee
Effect: Gain an effect based on this Enchantment's Rank. The effects of lower Ranks stack.
- Rank 0: If the weapon is two-handed, it gains the Lunging keyword. If the weapon is one-handed, it gains +1 Accuracy.
- Rank 1: If the weapon is one-handed, it gains the Lunging keyword. If the weapon is two-handed, it gains +1 Accuracy.
- Rank 2: At the beginning of your turn, you may choose to become Off-Balanced until the end of your turn. If you do, Lunging with this weapon doesn't cost Stamina for this turn.
- Rank 3: If the weapon is two-handed, it gains the Long keyword. If the weapon is one-handed, it gains +1 Attack Power.
- Rank 4: If the weapon is one-handed, it gains the Long keyword. If the weapon is two-handed, it gains +1 Attack Power.
- Rank 5: Lunging with this weapon no longer costs Stamina.