Difference between revisions of "More Weapons (SirAston)"

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(New Feats)
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:'''Trait Requirement:''' Graceful Duelist, Agility 9<br>
 
:'''Trait Requirement:''' Graceful Duelist, Agility 9<br>
 
:'''Effect:''' You can now attack and Deflect with an Épée during the same round. If you do so at least once during an encounter, increase the Durability damage your Épée receives by 1. This effect extends to any weapon that is allowed to be used for Graceful Duelist.<br><br>
 
:'''Effect:''' You can now attack and Deflect with an Épée during the same round. If you do so at least once during an encounter, increase the Durability damage your Épée receives by 1. This effect extends to any weapon that is allowed to be used for Graceful Duelist.<br><br>
'''Sage's Incantation'''<br>
 
9 Tokens<br>
 
'''Trait Requirement:''' Arcana 9<br>
 
'''Effect:''' When performing a Magical Basic Attack, deal any amount of Durability damage of your choice to your weapon now. If you do so and the weapon isn't destroyed, choose one of the following effects for every (Weapon Rank, minimum 1) point/s of Durability damage received:
 
*You automatically hit with the attack.
 
*If you hit with the attack, it becomes a Critical Hit.
 
*Add any Element to your attack damage.
 
*Choose a Combat Maneuver that neither has a Use Requirement nor is Compel Surrender. You perform the Combat Maneuver on your target directly after the attack, its Range becoming Visual, with a bonus equal to half your weapon's Rank.
 
*Increase your Willpower by 2 for the next spell you cast this encounter.
 
*Reduce the cost of the next spell you cast by 25% this encounter.
 
*Choose a minor Song you have learned. It will automatically be cast on your second turn after the attack, unless the encounter has ended.<br><br>
 
 
'''Tornarang Expert'''<br>
 
'''Tornarang Expert'''<br>
 
3 Tokens<br>
 
3 Tokens<br>
 
'''Trait Requirement:''' Accuracy 3<br>
 
'''Trait Requirement:''' Accuracy 3<br>
 
'''Effect:''' You now throw Tornarangs as if they were one-handed (practically increasing their throwing range). They still count as a two-handed weapon for all purposes.
 
'''Effect:''' You now throw Tornarangs as if they were one-handed (practically increasing their throwing range). They still count as a two-handed weapon for all purposes.

Revision as of 17:42, 29 July 2019

NAME ATK DUR ACC DAMAGE HANDS
Ball & Chain +1 +0 2 Blunt 2
Épée +0 -1 4 Piercing 1
Magic Book -2 +2 2 Blunt 1
Portable Cannon +2 -2 -1 Piercing 2
Seed Shooter -1 +2 3 Blunt 2
Tornarang +1 -2 4 Piercing 2


NOTE, Magic Book: Magic Books count as Rods for all purposes.
NOTE, Portable Cannon: Attacks using the Shoot Arrow action, but it consumes Cannonballs instead (see Rebuild the Wild, Page 38). When attacking, add the fired Cannonball's Rank to the Hand Cannon's ACC.
NOTE, Seed Shooter: Seed Shooters count as Bows/Crossbows for all purposes. Seed Shooters use Seeds as ammunition instead of Arrows. Seeds are like Arrows and have the same types avaible, but are crafted by using Monster Parts, Food or Ancient Material instead and the Market Price for the Seed versions of "Arrows" and "Hammerhead Arrows" are swapped.
NOTE, Tornarang: Tornarangs count as Boomerangs for all purposes. When used as a Melee weapon, it deals Blunt damage instead of Piercing damage.

Seed Name Conversion Suggestions:
Hammerhead Arrows = Seeds
Arrows = Pine Seeds
Broadhead Arrows = Leaf Seeds
Bomb Arrows = Bomb Flower Seeds
Elemental Arrows = Seasonal Seeds
Showstopper Arrows = Grass Whistle Seeds
Snag Arrows = Sprout Seeds
Guardian Arrows = Ancient Scrap Seeds
Silver Arrows = Sunburst Seeds

New Feats

Cannon Chemist
3 Tokens
Trait Requirement: Mechanics 3
Effect: While you have a Portable Cannon equipped, you may use Elixirs from your belt on targets by using the Shoot Arrow Basic Attack with that Elixir. This causes no damage to the target, and merely uses the Elixir on them as if they were in melee range of you. You have +3 Accuracy when using Elixirs that way (Remember, targets may always choose to get hit without rolling if they wish so)

Elixir Grenadier
3 Tokens
Trait Requirement: Cannon Chemist, Mechanics 6
Effect: When using the Shoot Arrow Basic Attack to use an Elixir, you may replace the Elixir's usual effect with the following effects if you hit:
  • Boosted Trait: Target is Distracted by you for (Point Value / 6) turns.
  • Combat Prowess: Inflict Slowed for (Point Value / 6) turns.
  • Resist Damage: Inflict Cursed (Darkness), Frozen (Ice), Oil-Soaked (Earth), On Fire (Fire), Off-Balance (Light), Sand-Covered (Shock) or Soaked (Water) and deal Weapon + (Point Value / 3) damage of the same Element. All listed status effects last until the end of the target's next turn, in addition to all other methods of removing these.
  • Restorative: Deal Weapon + Combat + (Point Value / 3) Piercing damage.
  • Temp Pool: Deal Weapon + (Point Value / 3) Piercing damage in a Burst 1 area around the target, the area includes the target.

Graceful Duelist
6 Tokens
Trait Requirement: Agility 6
Effect: You may use an Épée to Deflect as if it's a Shield, but you can only attack or Deflect with an Épée during the same round, never both. Your GM may allow this effect to extend to any number of other one-handed weapons.

Masterful Duelist
9 Tokens
Trait Requirement: Graceful Duelist, Agility 9
Effect: You can now attack and Deflect with an Épée during the same round. If you do so at least once during an encounter, increase the Durability damage your Épée receives by 1. This effect extends to any weapon that is allowed to be used for Graceful Duelist.

Tornarang Expert
3 Tokens
Trait Requirement: Accuracy 3
Effect: You now throw Tornarangs as if they were one-handed (practically increasing their throwing range). They still count as a two-handed weapon for all purposes.