{"id":981,"date":"2020-10-01T01:00:00","date_gmt":"2020-10-01T05:00:00","guid":{"rendered":"https:\/\/reclaimthewild.net\/?p=981"},"modified":"2020-09-30T20:24:37","modified_gmt":"2020-10-01T00:24:37","slug":"version-2-01","status":"publish","type":"post","link":"https:\/\/reclaimthewild.net\/index.php\/2020\/10\/01\/version-2-01\/","title":{"rendered":"Version 2.01"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Whenever players ask a rules question in the Discord channel, someone else is pretty quick to answer. Sometimes this is a developer, such as myself or Milly, or one of our community moderators. Often, however, it&#8217;s another member of the community, one player helping another better understand the rules and their interactions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Even when a developer isn&#8217;t involved in answering a rules question, we try to keep an ear to the ground. &#8220;Maybe we can clarify that in the next version,&#8221; we say, as we add it to our list of things to look at. And we also note down player feedback, from our own campaigns and from the community at large. While the system works pretty well, there&#8217;s always ways to improve it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Today, after about half a year of collecting feedback, cataloguing typos, and noting where players get confused, we present Version 2.01 of <em>Reclaim the Wild.<\/em> <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Highlights include:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>A revamp of how light works, including codifying dim, fair, and bright lights<\/li><li>A new Feat to help Companion-focused Heroes power up their sidekicks<\/li><li>Fixes and improvements to just about <em>every<\/em> monster in the Bestiary<\/li><li>Clarifications and improvements to how Heavy Weapons work<\/li><li>&#8230;and <em>dozens <\/em>of other clarifications, fixes, balance tweaks, and improvements!<\/li><\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>You can download the new rules <a href=\"http:\/\/bit.ly\/ReclaimTheWildRulesDepot\">here<\/a> or <a href=\"http:\/\/bit.ly\/ReclaimTheWildRulesMirror\">here<\/a>,<\/strong> as always. And <em>also<\/em> as always, we&#8217;d love to hear your feedback!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Check out the full changelogs down below!<\/p>\n\n\n\n<!--more-->\n\n\n\n<h2 class=\"wp-block-heading\">Reclaim the Wild (Core Rulebook)<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>The art revamp continues.<\/li><li>Changed all instances of \u201cTrait Requirement\u201d to \u201cLearn Requirement\u201d, to better match other areas of the book.<\/li><li>Gerudo now have a Knack for using Command to tame animals and recruit Companions, and for the Coordinate and Menace Combat Maneuvers.<\/li><li>Unified the name of the \u201cDark\u201d Element (so it is no longer called \u201cDarkness\u201d in some places).<\/li><li>Adjusted the references to Songs in Character Creation. Now, your character may, with GM permission, start with a Song, if it befits your character.<\/li><li>Clarified and expanded how light works. Light now officially comes in various levels of brightness (Total Darkness, Dim, Fair, and Bright), and all light sources have been tagged with their level of brightness. There\u2019s also now a section explaining these different levels of brightness, found just after the Weather section.<\/li><li>The Sheikah benefit towards Sneaking now properly reflects the current Sneaking and Movement Cost rules.<\/li><li>Subrosians now have a Knack for Active Haggling, to better fit their lore as na\u00efve, brilliant traders.<\/li><li>Fixed an error in where the Talking Animal Fist weapon listed in the Race\u2019s writeup had an incorrect Attack value.<\/li><li>Talking Animals can now upgrade their Natural Weapon to a Rank of (Discipline + Fortitude)\/3. This is to better balance the <em>number of Tokens required<\/em> against the Smithing trait on its lonesome, bringing them to closer parity.<\/li><li>Clarified that upgrading Talking Animal Natural Weapons requires Monster Parts of the same Rank \u2013 so upgrading to Rank 2 requires Rank 2 Monster Parts.<\/li><li>Clarified that Helpless creatures have no Guard Stats, not just no Evasion.<\/li><li>Removed erroneous, old mentions of Songs costing Tokens of Heroism.<\/li><li>Specified that Ammo is not consumed when using Spells or Techniques with <em>any<\/em> Ranged Weapon.<\/li><li>Fixed inconsistent capitalization of \u201cWeapon\u201d in the Basic Attacks section.<\/li><li>The \u201cThrow Weapon\u201d Basic Attack now properly gives 1H throwing a Range of 6, and 2H throwing a Range of 4.<\/li><li>Menace is now listed as a Social Maneuver.<\/li><li>We\u2019ve made the \u201cDefensive Basic Attacks\u201d into their own section: they\u2019re now called \u201cBasic Reactions\u201d.<\/li><li>Clarified that the Cursed status does not prevent use of Basic Reactions. (It still prevents use of Reactions that are Spells or Techniques.)<\/li><li>Added a Feat, \u201cCompanion\u2019s Coach,\u201d to allow Companion-focused Heroes to boost Companions\u2019 Token count.<\/li><li>Added a Feat, \u201cFairy\u2019s Focused Light\u201d, to allow Fairies to shine a bright spotlight with their natural glow.<\/li><li>The Feat \u201cMagical Voice\u201d no longer scales off Perform. Instead, it now scales off of your choice of Command, Discipline, Fortitude, Influence, or Intimidate.<\/li><li>Fixed a minor formatting error in the \u201cBody Check\u201d Technique.<\/li><li>Mipha\u2019s Grace now costs 9 Tokens (up from 6), and requires you know one other Health-restoring Spell.<\/li><li>Nayru\u2019s Love has been <em>significantly<\/em> altered. Thanks to the community for ideas and feedback!<\/li><li>Boomerangs are now Blunt weapons, instead of the Piercing they were before.<\/li><li>The Efficient Enchantment can now be placed on all Ranged Weapons.<\/li><li>The Elemental Weapon Enchantment now alters Techniques\u2019 element for free (no longer costing Stamina).<\/li><li>In addition, Arcane Weapons with the Elemental Weapon Enchantment can now use Elemental Chaff in a Blast 2.<\/li><li>The Multi-Shot, Quickshot, and Tracer Enchantments have been standardized. They now all only affect Ranged Basic Attacks, and can be applied to Any Weapon. (This means they also work for throwing Melee weapons!)<\/li><li>The Hydrodynamic Enchantment now properly helps all Ranged Weapons fire Bomb and Fire arrows underwater.<\/li><li>The Nightvision Enchantment now scales with Rank.<\/li><li>The Sand-Walk and Snow-Walk Enchantments now scale with the Enchantment\u2019s Rank.<\/li><li>Sacks\u2019 HP is now ((Rank + 1) x 5), to prevent Rank 0 Sacks from having no Health.<\/li><li>Fixed an error in the \u201cUpgrading a Pouch\u201d section, where we incorrectly stated the formula for determining the Material cost for upgrading a pouch.<\/li><li>Clarified what happens in several cases where an attack might have multiple damage types. (See Vulnerability, Elements and Monsters, and the Elemental Weapon Enchantment.)<\/li><li>Clarified what happens when a Swarm has a Vulnerability, Resistance, or both, to a type of Damage. (See Elements and Monsters.)<\/li><li>Added a new Assist Mode Rule, \u201cEasier Ingredients\u201d, to make it easier to find and record Critters and Food Ingredients.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Ravage the Wild (Bestiary)<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Unified the name of the \u201cDark\u201d Element (so it is no longer called \u201cDarkness\u201d in some places).<\/li><li>Fixed numerical errors in many monsters\u2019 stats, attacks, weapons, and miscellaneous numbers.<\/li><li>The monster attack \u201cBelly Flop\u201d now costs 8 Stamina.<\/li><li>The monster attack \u201cBubble Bath\u201d now costs 8 Magic.<\/li><li>The monster attack \u201cDuel Circle\u201d now Dazzles as well as Slows foes who break the circle. We also clarified that crossing the circle breaks it, and Burns the Bound Magic.<\/li><li>The monster attack \u201cFlame Breath\u201d now costs 6 Magic, and deals (Weapon + Willpower) damage.<\/li><li>The monster attack \u201cLay Trap\u201d does not directly deal damage; instead, damage is dealt when the trap is sprung.<\/li><li>The monster attack \u201cScaefos\u2019 Curse\u201d now deals Dark damage (instead of not having an element, as before).<\/li><li>The monster attack \u201cTeleport Strike\u201d now deals Weapon + Willpower damage, with a rider for extra damage, and targets Concentration instead of Vitality.<\/li><li>The monster attack \u201cTrail of Shadows\u201d now allows the caster to move through foes as Difficult Terrain, and requires a Fair or Bright Light to remove its shadows (Spending the bound Magic).<\/li><li>The monster attack \u201cProvoking Dance\u201d now uses Perform and Intimidate Traits, is Burst 2, &amp; costs 8 Stamina.<\/li><li>The monster attack \u201cWave Beam\u201d now costs 6 Magic, and its damage is always typeless.<\/li><li>Altered the Shed Armor passive (found on Darknuts) to work more quickly, and not be infinitely stackable.<\/li><li>Updated the wording of the \u201cDistracting\u201d Passive, found on Keese, to include squares they are in.<\/li><li>Added a passive to Talus, \u201cSweeping Striker\u201d, which explains their ability to Sweep with a Fist weapon.<\/li><li>The monster passive \u201cHigh Tension Tendons\u201d (found on Tektites) no longer automatically slows a creature while it is walking on water.<\/li><li>Clarified that the \u201cDeftly Deflectable\u201d passive includes defending against effects and passives, as well as attacks.<\/li><li>Face Lamps now have a proper passive (Dazzling Threat) instead of a faux-passive on their Basic Attacks.<\/li><li>Yomo Medusa now have the Magic Salvo Basic Attack, rather than the erroneous Sweep.<\/li><li>Fixed an error where \u201cHand Axe\u201d weapons were erroneously listed as \u201cHandaxe\u201d.<\/li><li>Standardized the wording of Passives throughout the book: now, they should all use the format of \u201cthis creature\u201d rather than \u201cyou\u201d.<\/li><li>The \u201cElemental Aura\u201d and \u201cHot to the Touch\u201d Passives now affect attackers using Hands-Free Weapons, as well.<\/li><li>Significantly reworked Lynel\u2019s \u201cBucking Bronco\u201d Passive, and added a new Passive, \u201cEasy Rider\u201d. Lynel also have the Dragoon\u2019s Animal feat innately, allowing them to use their Roar to dismount unwanted riders.<\/li><li>Updated the \u201cDenizens of Shadows\u201d Passive to include normal light (which now Dazzles such foes).<\/li><li>Fixed a formatting error in the Cucco entry (swapped Discipline &amp; Insight locations on its sheet).<\/li><li>Corrected how far Cheep Cheep and Deep Cheep can leap, and explained their poor Walking speed, thanks to their Flying Fish passive.<\/li><li>Dinofols now wield Gauntlets, courtesy of the Website article \u201c<a href=\"https:\/\/reclaimthewild.net\/index.php\/2020\/07\/01\/design-your-weapon\/\">Design Your Weapon<\/a>\u201d.<\/li><li>Shadow Puppets\u2019 Shadow Spear is now properly enchanted with the Elemental Weapon (Dark) enchantment.<\/li><li>Treasure Octorok are now Large sized.<\/li><li>Clarified Dark Doppelgangers\u2019 equipment: namely, they should receive both weapons <em>and<\/em> armor.<\/li><li>Goriya are now Civilized monsters, since they can talk, craft, and trade.<\/li><li>Updated the wording of Yiga Earthweavers\u2019 Monastic Training passive to match that of the Core Rulebook.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Rebuild the Wild (Supplement)<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Clarified that the bonus Storage slots you get for owning a Bank do not count towards your limit of purchasable slots. They\u2019re <em>bonus<\/em> slots.<\/li><li>Also clarified that, if you lose possession of the Bank, you can still remove items from the bonus slots, but you can\u2019t put new items into them.<\/li><li>Mills now provide a free Resource node every (6 \u2013 (Rank \/ 2)) days, down from the previous every 7 days. This should make a Mill a better investment for Heroes who have good harvesting Traits, while Shops that specialize in that same Material type are better for Heroes who don\u2019t specialize in harvesting.<\/li><li>Adjusted the formatting of the Temp HP column for Stables.<\/li><li>Clarified that the 50 Rupee cost for Stabling a Mount or Companion is per <em>each<\/em> Mount or Companion.<\/li><li>Clarified that Heavy Weapons can be Enchanted and Crafted in Styles, as Ranged Weapons.<\/li><li>Clarified that Cannonballs are limited by your (Smithing Rank \/ 2), <em>rounded down<\/em>, per the 2.00 update.<\/li><li>Added a nice big Example to Heavy Weapons, to better illustrate their use and how their math works.<\/li><li>Clarified the Attack and Durability of Heavy Weapons of each Rank in the chart.<\/li><li>Added a new Basic Attack for Heavy Weapons, \u201cLaunch Shell\u201d, to better elucidate the use of a Heavy Weapon.<\/li><li>Clarified that Heavy Weapons cannot use Ammunition aside from Bombs and Cannonballs.<\/li><li>Genericized wording that states that Castles take up more land than Houses and the like.<\/li><li>Clarified how the Comfortable Chambers, Profitable Palace, Stupendous Stable, and Wards of Privacy Personal Touches work for Castles.<\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Whenever players ask a rules question in the Discord channel, someone else is pretty quick to answer. Sometimes this is a developer, such as myself or Milly, or one of our community moderators. Often, however, it&#8217;s another member of the community, one player helping another better understand the rules and their interactions. Even when a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[8],"tags":[],"class_list":["post-981","post","type-post","status-publish","format-standard","hentry","category-version-history"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"Whenever players ask a rules question in the Discord channel, someone else is pretty quick to answer. Sometimes this is a developer, such as myself or Milly, or one of our community moderators. 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