{"id":512,"date":"2019-07-19T22:24:11","date_gmt":"2019-07-20T02:24:11","guid":{"rendered":"https:\/\/reclaimthewild.net\/?p=512"},"modified":"2019-07-19T22:56:20","modified_gmt":"2019-07-20T02:56:20","slug":"version-1-06","status":"publish","type":"post","link":"https:\/\/reclaimthewild.net\/index.php\/2019\/07\/19\/version-1-06\/","title":{"rendered":"Version 1.06"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">It&#8217;s been a while! But with the influx of new readers, players, and GMs from <a href=\"https:\/\/reclaimthewild.net\/index.php\/2019\/06\/06\/wild-on-the-web-kotaku\/\">the Kotaku article<\/a>, we&#8217;ve gotten a whole lot of feedback and playtesting reports. So we&#8217;ve got a slew of tweaks, updates, and changes, big and small!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This version features a few changes to Races, such as Rito now being able to use their molted feathers as a Cloth material. It also features the first inclusion of material from <em>Cadence of Hyrule,<\/em> the &#8220;Cadence&#8217;s Shovel Strike&#8221; Spell. Swarms were altered to not be based off of the monsters&#8217; Size, so they should be easier to use and more sensible to fight. And of course, there&#8217;s lots of minor corrections, clarifications, and wording alterations.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"> As ever, you can download the new version of the books <a href=\"http:\/\/bit.ly\/ReclaimTheWildRulesDepot\">here<\/a> or <a href=\"http:\/\/bit.ly\/ReclaimTheWildRulesMirror\">here<\/a>. <\/p>\n\n\n\n<!--more-->\n\n\n\n<h2 class=\"wp-block-heading\">Reclaim the Wild (Core Rulebook)<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Some art was removed or replaced.<\/li><li>Added a short list to the beginning of the \u201cHow to Use This Book\u201d section, indicating required materials (namely, that the system uses only good ol\u2019 six-sided dice).<\/li><li>Tweaked the \u201cLifting\u201d rules to remove an inconsistency in the breakpoints.<\/li><li>Demons\u2019 transformation benefit has been reworked. It now Binds Magic and Stamina, instead of Burning it.<\/li><li>The term \u201cWeakness\u201d has now been replaced with \u201cVulnerability\u201d, to reduce confusion. Remember: Vulnerabilities hurt you no matter how they\u2019re used against you, but a Weak Point has to be revealed and struck for massive damage!<\/li><li>Added the \u201cEver-Ready\u201d Bonus to Talking Animals, and tweaked the \u201cCooperative\u201d bonus to be more desirable.<\/li><li>Tweaked the wording of the \u201cRest &amp; Relaxation\u201d section in an attempt to remove edge-cases.<\/li><li>The \u201cAncient Knowledge\u201d Feat now allows you to upgrade Ancient materials, as well as create them.<\/li><li>The \u201cUppercut\u201d Technique now also knocks the target Prone. Shoryuken!<\/li><li>The \u201cTwo Against One\u201d Technique now requires you not be using a Shield.<\/li><li>Reduced the Stamina cost of the \u201cKinetic Shot\u201d Technique, from 10 Stamina to 6, increased its Push to 3, and decreased its Range to Projectile 6.<\/li><li>The \u201cCall to Arms\u201d and \u201cCombo\u201d Techniques are now in the proper order. Alphabetical is harder than it looks!<\/li><li>Clarified the wording on the \u201cVenom Strike\u201d Technique.<\/li><li>Clarified that damage taken from Dark Brambles ignores Defense.<\/li><li>Clarified that Magneto-Bombs deal \u201cShock\u201d damage.<\/li><li>Improved the layout of the page describing Rain weather.<\/li><li>Clarified that weapons only lose Durability when successfully used in a combat encounter. If you miss all of your attacks, your weapon doesn\u2019t lose any Durability. No harm, no foul.<\/li><li>\u201cBari\u2019s Coat\u201d now takes only a Minor Action to activate.<\/li><li>Added a new Spell: \u201cCadence\u2019s Shovel Strike\u201d. Handy against foes who want to use terrain-altering effects!<\/li><li>Reduced the Magic cost of \u201cBlizzagia\u2019s Breath\u201d and \u201cYarna\u2019s Vortex\u201d, from 8 MP to 5 MP.<\/li><li>The \u201cGoron Goroll\u201d Technique now increases your Movement by 2, but prevents you from Climbing, Jumping, or Swimming. Also, clarified that it grants you 4 Ranks of Resistance, rather than \u2018steps\u2019.<\/li><li>Updated the wording for \u201cSerpent\u2019s Fangs\u201d\u2019s Use Requirement.<\/li><li>The Technique \u201cDarmani\u2019s Defense\u201d can now only be triggered by attacks that would cause you to be Pushed, Knocked Prone, or Off-Balance.<\/li><li>The Technique \u201cDoppelganger\u2019s Movement\u201d now costs 10 Stamina (down from 12), and can be used against any Melee attack. However, when used, it now makes you Distracted by the attacker until the end of your turn.<\/li><li>Clarified that Bombs can\u2019t be used as part of Techniques. No, you can\u2019t use Pinning Shot with a Bomb.<\/li><li>Removed the Damage on the Charge action, as the damage is covered by using the Strike Basic Attack at the end of the Charge.<\/li><li>Clarified that Harvesting Tools grant a bonus of (Rank), not (Rank \/ 2), to Harvesting rolls.<\/li><li>Clarified that the \u201cCreate Ammunition, Lesser\u201d Spell only creates a single unit of Ammunition per cast.<\/li><li>The Talking Animal bonus \u201cProducer\u201d now runs off of (Discipline \/ 3) and (Fortitude \/ 3), rather than the previous (Fortitude \/ 2) and (Hearts \/ 2).<\/li><li>The (largely useless) Rito bonus towards Jump height has now been replaced with the ability to molt their feathers, producing Cloth materials. We\u2019re open to feedback on this, so please let us know what you think!<\/li><li>Fixed an error where the Rito Crafting Style\u2019s range-boosting bonus wasn\u2019t included in various charts.<\/li><li>Added a note to the Boosted Trait status, that it cannot be used to determine the Rank of items you can Craft.<\/li><li>Clarified that, when you take advantage of a Rod or Staff\u2019s \u201c+2 Willpower\u201d for a Spell, that counts as \u2018using\u2019 it.<\/li><li>Altered how Swarms function; their function is no longer tied to the monster\u2019s Size. Instead, you simply place however many squares of Swarm you want, and chop them down as you go.<\/li><li>Added a note to the Master Mode Rule for Forge Quality, to clarify that it also limits Transmutation.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Ravage the Wild (Bestiary)<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>The term \u201cWeakness\u201d has now been replaced with \u201cVulnerability\u201d, to reduce confusion.<\/li><li>Added the \u201cFire\u201d damage type to a lot of fiery moves, like Flame Breath and Zola\u2019s Fireball.<\/li><li>The Brigand Ambushers figured out that they can throw their Boomerangs, not just hit folks in melee with them.<\/li><li>Cucco have sharpened their beaks, which are now properly recognized as Rank 3 weapons.<\/li><li>Clarified that Wallmasters can carry grappled foes through walls, which even Ghini cannot do.<\/li><li>Reworked Mothula\u2019s \u201cSummon Insects\u201d attack, to better fit the reworked Swarm rules.<\/li><li>Updated Kanonnier\u2019s entry to reflect the changes to Heavy Weapons in Rebuild the Wild.<\/li><li>Adjusted the drops of all Swarm monsters, based on changes to the Swarm rules.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Rebuild the Wild (Supplement)<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>The term \u201cWeakness\u201d has now been replaced with \u201cVulnerability\u201d, to reduce confusion.<\/li><li>In the \u201cBreaking and Entering\u201d section, noted that Barracks likely have guards around the clock, and have thick, sturdy walls.<\/li><li>Significantly increased the damage of Cannonballs, to make them worth their expense and inconvenience. They should now be more competitive against Bombs (as fired from Cannons) in use against foes with less than Extreme Defense. Now, a blast from a Cannonball\u2019s damage, fired from a Cannon of the same Rank, should be roughly equivalent to (if not slightly better than) a \u201c2x\u201d attack from a Hero wearing same-Rank equipment with appropriate Traits.<\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been a while! But with the influx of new readers, players, and GMs from the Kotaku article, we&#8217;ve gotten a whole lot of feedback and playtesting reports. So we&#8217;ve got a slew of tweaks, updates, and changes, big and small! This version features a few changes to Races, such as Rito now being able [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[8],"tags":[],"class_list":["post-512","post","type-post","status-publish","format-standard","hentry","category-version-history"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"It&#039;s been a while! But with the influx of new readers, players, and GMs from the Kotaku article, we&#039;ve gotten a whole lot of feedback and playtesting reports. 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