{"id":182,"date":"2019-01-12T12:42:26","date_gmt":"2019-01-12T17:42:26","guid":{"rendered":"https:\/\/reclaimthewild.net\/?p=182"},"modified":"2019-01-12T12:45:06","modified_gmt":"2019-01-12T17:45:06","slug":"version-1-01","status":"publish","type":"post","link":"https:\/\/reclaimthewild.net\/index.php\/2019\/01\/12\/version-1-01\/","title":{"rendered":"Version 1.01"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">So of course, as soon as 1.00 was out the door, I started finding little things to update or fix. Some people don&#8217;t think it be like it is, but it do.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A lot of this update is simply clarifying existing rules, resolving edge cases&#8230; and adding Castles. So now you can build those &#8211; <em>if<\/em> you&#8217;ve got the treasury for it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Below, you&#8217;ll find the changelog &#8211; what&#8217;s different between this version, and the previous release (good ol&#8217; 1.00).<\/p>\n\n\n\n<!--more-->\n\n\n\n<h2 class=\"wp-block-heading\">Reclaim the Wild (Core Rulebook)<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Fixed a few errant typos and formatting issues.<\/li><li>Bombs will now explode if struck with another Bomb\u2019s explosion.<\/li><li>Noted that Natural Weapons on monsters may be treated like the \u2018Armed\u2019 Talking Animal Racial Bonus, if the monster\u2019s designer schooses.<\/li><li>Natural Weapons regain 2 Durability per Extended Rest now, just like Armed Talking Animals.<\/li><li>Guardian Arrows no longer require a secondary Accuracy check against a heavy foe; instead, they\u2019re just auto-Critical Hits. This serves as a nicer drop-off from a Normal foe\u2019s instant defeat, ta Miniboss shrugging it off.<\/li><li>Clarified that Zant\u2019s Shadowbolts may target the same foe with each shot, per player\u2019s choice. However, like Combo, you cannot move between shots.<\/li><li>The Combat Maneuvers Flirt, Predict, and Taunt have had their ranges expanded beyond Melee. (Predict is now Visual; Flirt and Taunt are now Auditory.)<\/li><li>The roll to notice an Elegy of Emptiness statue is a fake is now against (Musical Power x 2), up from just (Musical Power).<\/li><li>Added rules for equipping Companions with Natural Defense with armor, as well as enchanting a Companion\u2019s Natural Weapons.<\/li><li>Added the following Major Magical Songs:<ul><li>Melody of Darkness<\/li><li>Farewell to GIbdos<\/li><li>Goron Lullaby<\/li><li>Song of Healing<\/li><\/ul><\/li><li>Clarified that, if you choose to not pick up a Feat, Song, Spell, or Technique when it\u2019s offered (as a quest reward or the like), you can later go back and buy the thing at the \u2018discount\u2019 price \u2013 generally.<\/li><li>Bari\u2019s Coat has been significantly improved, no longer ending its Electrified effect on first hit. It also enables you to make a Disarm attempt when it triggers, at the cost of ending the Bari\u2019s Coat spell. Its Magic cost has been increased slightly, as well.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"mce_8\">Ravage the Wild (Bestiary)<\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Added new monsters:<ul><li>Pappetto<\/li><\/ul><\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Rebuild the Wild (Supplement) <\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Clarified that the Food Ingredients that Farms provide their Owners may be of a Rank up to the Farm\u2019s Rank, not that they absolutely must be equal to the Farm\u2019s Rank.<\/li><li>Added a new feature: Castles! For a very large outlay of Materials, you can build (or purchase) a Castle to call your own. This comes complete with a noble Title, and ways to customize your Castle to suit your tastes \u2013 and provide bonuses above and beyond what you can achieve without it.<\/li><\/ul>\n\n\n<p><!--EndFragment--><br>\n<br>\n<\/p>","protected":false},"excerpt":{"rendered":"<p>So of course, as soon as 1.00 was out the door, I started finding little things to update or fix. Some people don&#8217;t think it be like it is, but it do. A lot of this update is simply clarifying existing rules, resolving edge cases&#8230; and adding Castles. So now you can build those &#8211; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[8],"tags":[],"class_list":["post-182","post","type-post","status-publish","format-standard","hentry","category-version-history"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"So of course, as soon as 1.00 was out the door, I started finding little things to update or fix. Some people don&#039;t think it be like it is, but it do. A lot of this update is simply clarifying existing rules, resolving edge cases... and adding Castles. So now you can build those -\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Elemental Knight\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/reclaimthewild.net\/index.php\/2019\/01\/12\/version-1-01\/\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.4\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"The Legend of Zelda: Reclaim the Wild - A Zelda Tabletop Roleplaying Game System\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Version 1.01 - The Legend of Zelda: Reclaim the Wild\" \/>\n\t\t<meta property=\"og:description\" content=\"So of course, as soon as 1.00 was out the door, I started finding little things to update or fix. Some people don&#039;t think it be like it is, but it do. A lot of this update is simply clarifying existing rules, resolving edge cases... and adding Castles. 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