15 Dec

Announcing the Winners of the Second Annual Wild Homebrew Jam!

We’ve counted the votes, and we’ve looked through the submissions to choose our favorites. Now it’s time to reveal the winners!

Milly and I had a blast reading all the entries! They were all entertaining and well-thought-out submissions, worthy of your time to read them – and of being included in any Reclaim the Wild campaign. I was also glad to see a few submissions dive into this year’s optional theme, ‘Steam’; I had worried that we might not get anyone to attempt that challenge.

This year, there were nine entries in all. Below, you’ll find links to them all, as well as the announced winners!

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01 Dec

Vote in the Wild Homebrew Jam!

The submission period for the second ever Wild Homebrew Jam is now over!

Now, it’s time for everyone to vote on their favorite homebrew offerings. Visit the #jam-submissions channel, and react to submissions with the not-so-new +1 emote to vote for them! You can vote for as many submissions as you like, but please only use one account per person to vote for submissions.

In addition, you can use the ? emote to vote for any entries that match the “Steam” theme for this Homebrew Jam.

As you’re voting for submissions, we heartily encourage you to read everyone’s homebrew. If you haven’t already, give its creator some feedback! Let them know what you liked, or disliked; how things could be improved, or how you’d like to see it expanded upon. Even if you don’t upvote a homebrew creation, feedback is good to receive, and might help their next creation be better!

You have until December 10th, 12 PM GMT to cast your votes! Once everyone’s voted, we’ll reveal the winners – and the winner of our “Developer’s Choice” award – in the next blog post.

01 Nov

Join the 2nd Annual Wild Homebrew Jam!

Artist: Nintendo

It’s that time of the year, once again !

Last year, we organized a fun event to celebrate both the then-newly-available GitHub Wiki, and the growth of the Reclaim the Wild community as a whole : the Wild Homebrew Jam !

For those unaware of what a “Jam” consists of, it’s a celebration of creation and content created by people, as a showlight of their creativity. Our last year’s example is still standing : The Global Game Jam is one of the biggest game design events of the year, dedicated to the creation of games in less than 3 days, around a specific thematic unknown to everyone before the Jam begins. We of course don’t expect people to work that quickly, so our own Jam lasts during all of November, from the 1st, to the 30th.

And as our domain isn’t exactly video games, but tabletop ones, we’re looking for homebrew content of any kind! It can go from new gameplay options (like new Races, Feats, Techniques, or Spells), to new adventures (like modules and encounters), to completely new rules or even systems! We’re open to mostly anything, with the sole conditions that your content must be original, safe for work, and wholly made by you withing the month of November!

Last year gave us multiple new adventures and dungeons, rules for grand-scale battles, multiples techniques, monsters and races, and even a complete Metroid conversion of the system!

As with last year, the developers and moderators are offering prizes for a select few high-quality submissions! Your content can get special recognition, be featured on the website, and even earn you a Nintendo eShop gift card!

This year, we even add a new twist with a theme ! While it’s completely optional for you to follow it, so people can still submit anything they created with their blossoming creativity, we hope it will give some inspiration boost !

Check out the rules below for more information, and we hope to see you hang out in our Discord, submitting some new homebrew!!

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04 Feb

Wild Homebrew Jam Winner: New Race: Guardian Scout

Finally, we present the first-place winner of the Wild Homebrew Jam! This is Vader’s “New Race: Guardian Scout“!

With Hyrule Warriors: Age of Calamity fresh in everyone’s minds, Vader came out of nowhere with a write-up for a playable Guardian Scout race – and grabbed the hearts (and votes!) of the community, much as the adorable egg-shaped Guardian did in the game’s trailers.

More than ‘just a robot’, as one might be able to make with a suite of Talking Animal features, this Guardian Scout race allows a Hero to feel like they’re truly made from the same stuff as the Guardians that terrorized Link throughout the original Breath of the Wild – not only the Scouts and their anxiety-inducing lasers, but the Blights that infest the Divine Beasts, as well.

Speaking with Vader, he shared this about his thought process:

So I had a couple things I kept in mind when making my contest entry. One of them was having good presentation, which I won’t get into too much since that doesn’t have anything to do with the actual homebrew content itself, it just makes it more easily digestible and appealing to look at. This is mostly relevant when you’re giving it to other people to use, or when you’re trying to garner support in a contest setting.

Regarding the Guardian race itself, for me it was very important that I make something with a ‘mechanical draw’. That is, a mechanic that is unique to this race and makes you want to play it over other races. And this is easy enough to do if you’re just looking at the bestiary entry and translating that over to a player race (which I did with a couple of the Scout’s techs and spells), or you just think about it long enough for something not represented in the bestiary.

But just translating a bestiary entry is kind-of boring. I wanted to go above and beyond that to make something truly unique (and to serve as my ace-in-the-hole for the contest). So, I thought more deeply about what constitutes a Guardian and realized that the Scourges are basically Guardians themselves, and I could base a series of feats, techniques, and spells off of them. It was an inspired choice, and one that I feel adds a lot of flavor, mechanical depth, and even replayability to what would otherwise be a one-note race entry. I can imagine someone reading my homebrew and thinking “huh, I hadn’t thought about that before, but that makes sense,” and having their own imagination sparked, for both the character and mechanical possibilities.

If you’d like to see a Guardian Scout Hero in your next Reclaim the Wild game, be sure to check out the race here.

21 Jan

Wild Homebrew Jam Winner: Reclaim Hyrule

Next in our series featuring the winners of the Wild Homebrew Jam is SirAston the Goron Bard’s new ruleset, “Reclaim Hyrule“!

While many Zelda games are focused around individual Heroes dueling monsters in forgotten dungeons, that isn’t always the case. Some games, like Hyrule Warriors, feature Heroes battling amidst massive armies; other games feature large army-vs.-army bouts in their backstories, or as a dramatic backdrop for important events.

To help your group incorporate that kind of experience into their game, SirAston created the Reclaim Hyrule ruleset. These rules serve to put Heroes into the fray of massive battles, where Commanders and their lesser lieutenants help direct their armies against one another. Such battles are won or lost by more than just the dint of any one Hero’s sword-arm – the Commander’s own tactical acumen and knowledge are what really stand between success or surrender.

Speaking with SirAston, he was able to share the source of his inspiration for this set of large-scale combat rules.

For gameplay inspiration, I mainly looked at the 4th Edition of Legend of the Five Rings and Monsterpunk. However, my true inspiration would probably be from a very unlikely source: The first edition of West End Games’ Star Wars RPG. It was a gift from my brother at an early age, and pretty much my introduction to the world of tabletop RPGs even though I didn’t realize it at the time, I haven’t really heard of both D&D and The Dark Eye at that time (note: TDE was and still is one of the most well-known systems in Germany, comparable to D&D’s popularity in the USA).

While I remember few things about Star Wars RPG, something always stuck with me since then: The advice to treat large-scale battles as a backdrop for the player characters, giving them opportunities to shine. That philosophy permeates through all of Reclaim Hyrule, letting player characters have a tangible effect via Acts of Heroism while supported by allies whose Ally Abilities will help, but not steal the spotlight.

I hope that Reclaim Hyrule will find use in some groups and that it will enrich their experience. If that happens, then my work has fully paid off.

To start including large-scale conflicts in your Reclaim the Wild game, check out SirAston’s rules here!