28 Jan

Wild Homebrew Jam Winner: Reclaim the Bounty

Next in our series featuring the winners of the Wild Homebrew Jam is Maddie’s total conversion mod, “Reclaim the Bounty“!

I’ve been told multiple times that Reclaim the Wild could be used to run a tabletop RPG in “any Nintendo franchise”. I usually demurred, saying that each franchise had enough quirks and gameplay differences that you’d be better off making a whole-new RPG from scratch.

So of course Maddie had to go and prove me wrong with her Reclaim the Bounty homebrew! These races, items, and rules allow you to play a Metroid game using Reclaim the Wild. Races from all over the galaxy, classic Metroid items, even the notion of “rolling into a ball to maneuver through tight spaces”, it’s all here.

I spoke with Maddie at length about this project; the full interview is below.

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21 Jan

Wild Homebrew Jam Winner: Reclaim Hyrule

Next in our series featuring the winners of the Wild Homebrew Jam is SirAston the Goron Bard’s new ruleset, “Reclaim Hyrule“!

While many Zelda games are focused around individual Heroes dueling monsters in forgotten dungeons, that isn’t always the case. Some games, like Hyrule Warriors, feature Heroes battling amidst massive armies; other games feature large army-vs.-army bouts in their backstories, or as a dramatic backdrop for important events.

To help your group incorporate that kind of experience into their game, SirAston created the Reclaim Hyrule ruleset. These rules serve to put Heroes into the fray of massive battles, where Commanders and their lesser lieutenants help direct their armies against one another. Such battles are won or lost by more than just the dint of any one Hero’s sword-arm – the Commander’s own tactical acumen and knowledge are what really stand between success or surrender.

Speaking with SirAston, he was able to share the source of his inspiration for this set of large-scale combat rules.

For gameplay inspiration, I mainly looked at the 4th Edition of Legend of the Five Rings and Monsterpunk. However, my true inspiration would probably be from a very unlikely source: The first edition of West End Games’ Star Wars RPG. It was a gift from my brother at an early age, and pretty much my introduction to the world of tabletop RPGs even though I didn’t realize it at the time, I haven’t really heard of both D&D and The Dark Eye at that time (note: TDE was and still is one of the most well-known systems in Germany, comparable to D&D’s popularity in the USA).

While I remember few things about Star Wars RPG, something always stuck with me since then: The advice to treat large-scale battles as a backdrop for the player characters, giving them opportunities to shine. That philosophy permeates through all of Reclaim Hyrule, letting player characters have a tangible effect via Acts of Heroism while supported by allies whose Ally Abilities will help, but not steal the spotlight.

I hope that Reclaim Hyrule will find use in some groups and that it will enrich their experience. If that happens, then my work has fully paid off.

To start including large-scale conflicts in your Reclaim the Wild game, check out SirAston’s rules here!

15 Dec

Announcing the Winners of the Wild Homebrew Jam!

The votes have been tabulated, and the community has spoken. We have our winners!

Before we get to that, though, I want to thank the community as a whole. You treated the task of reading and voting on the homebrew submissions as a job with great responsibility, and we were all glad to see that it wasn’t simply a contest of “whichever entry is shiniest”.

I also want to thank the community members who submitted homebrew for the Wild Homebrew Jam. Speaking personally, it was a pleasure to read through them all – to see what this game has inspired you to make, and how excited you all were to participate.

There were 17 entries in total – when I was worried we might not get enough to give out all of the prizes!

To see who won, and to get links to all of the homebrew entries, check out below!

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26 Oct

New Races: Minish & Skull Kid

Today, we have two new Races that are perfect fits for Halloween sessions of Reclaim the Wild – or for any campaign that needs a touch of the sweet, and of the spooky. We’re bringing you the Minish and Skull Kid Races!

These Races also come with two new kinds of items, the Kinstone and the Decorative Mask. Even if you don’t allow your players to use these Races, you might allow their influence by including these two new kinds of items.

These races were created by longtime community member Maddie. She’s been a positive, prolific presence on the Discord; I doubt this will be the last of her work we post on the website. We also have a Miniboss of one of these Races, courtesy of community member Blizzard.

Check out the new Races, Items, and Miniboss, below!

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20 Oct

Expand Your Armory: Expressive Weapons

Music has a long and storied place in the Zelda franchise. It usually doesn’t get much use within battle, though Hyrule Warriors show just how deadly musicians can be!

Art by Omega Force and/or Team Ninja

Whether to covertly assassinate a royal official, or to protect others, or just for the sheer ?????, plenty of instruments have been weaponized over the course of Hyrule’s history. Click to read more about Expressive weapons!

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